rheadude Posted March 27, 2016 Share Posted March 27, 2016 (edited) Hello, as I was working on some new textures for ghouls, I noticed the real strange behaviour of the ghoul skin ingame. For example: If I edit a simple flag texture of Fallout 4, the ingame flag looks exactly like the texture I've edited in Photoshop. Now if I've edited the ghoul skin, the dds file in Photoshop looks pretty nice, but when I put it into the right textures folder and look at the ghoul ingame, the skin reflects the light in a very very strange way. Sometimes the skin looks pale and matte, sometimes it looks like a photo negative with ultra high contrasts etc. I suppose the material .bgsm files are the key but I didn't find any tutorial on how to edit them, to get the right results. I downloaded the material editor and NifSkope. Could somebody explain, how I could make the ghoul textures behave like all the other textures ingame? GreetingsBuzzDee84 Edited March 27, 2016 by rheadude Link to comment Share on other sites More sharing options...
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