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Moving Projectile Origin - projectile node only moves muzzle flash


th1nk

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Can anyone tell me if there's some trick with projectile origins in fallout 4? Moving the projectile node isn't working (it moves the muzzle flash but not the projectile origin).

I'm working on a mod to add buildable eyebots to automatron, and I've got most of it sorted, but I can't get the projectile origin to move from the floor. I had to move the skeleton up in the nif to get the eyebot itself off the floor (I've used both the regular skeleton and a modified mesh with the skeleton and skin combined), and the skeleton includes a projectile node that isn't on the floor. I've used weapons based on the original without the dummyweapon.nif (which adds another projectile node), ones with dummyweapon, and ones with the projectile node in the eyebot skeleton removed. No dice.

Anyone have any idea what's going on? This is the last major stumbling block for this mod and I'd love to get it sorted asap.


EDIT: Solved it - Equip Type shenanigans in the weapon and race records rather than a .nif thing. Duh. Changed equip type to 'OTHER', added an OTHER entry to the race equip slots and added the name of the node I wanted it to sit at as the ZNAM. Not sure all of it is necessary, but it works.

Edited by th1nk
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  • 3 years later...

Hi I know this is 4 years after the comment, but what you have posted has really inspired me, as I've run into similar problems. I want to give a custom Bloatfly I've created a new weapon -

in fact I want to give it the Eyebot laser (or similar), but I can't get it to fire from any other point but the ground.

 

I have tried creating OTHER in Equipment Restrictions of the Bloatfly Race, and giving it the WEAPON node name, and then changing the weapon Equip Type to OTHER in the Eyebot Weapon, but it still fires from

the floor.

 

Could you please be so kind as to help me with this problem, and perhaps explain in more detail what you did to get this to work.

 

Many Thanks in advance for your time.

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