Jump to content

Follower and Marriage settings for "Everybody Loves Dovahkiin"


Everyone Loves Dovahkiin Default Settings  

18 members have voted

  1. 1. Which of these marriage settings would you prefer to be ENABLED by default? (You can choose more than one.)

    • Ignore In-Love, Ignore Spouses, Ignore Courting (Does not allow marriage to anyone in-love, married or in a relationship.)
    • Ignore In-Love and Ignore Spouses (This does not allow marriage to people who are already in-love or married.)
    • Ignore In-Love (This does not allow marriage to anyone who is in-love, whether they are married or not.)
    • Ignore Spouses (This does not allow marriage to anyone who is married, whether they are in love or not).
      0
    • None of these (Allows you to marry anyone possible.)
  2. 2. Default assistance setting?

    • Enabled, NPCs will always assist the player when they are following you.
    • Disabled, based on their default AI, some NPCs will not assist the player until the NPC is attacked by an enemy.
  3. 3. Default confidence setting?

    • Disabled, preserve the default AI of each NPC. Some "Cowardly" NPCs will not defend themselves even against level 1 enemies. They will just run around in fear whenever combat breaks out.
    • Cautious, if an NPC is "Cowardly" then increase their confidence level to "Cautious" so they will at least defense themselves against lower level enemies. They will still run in fear from higher level enemies.
    • Average, same as "Cautious" except the NPCs are also willing to fight enemies that are equal in level.
    • Brave, the NPCs will be willing to fight higher level enemies but will run away if they are close to getting killed.
    • Foolhardy, NPCs will always fight to the death no matter who the opponent is.


Recommended Posts

Hello everyone. I'm going to be revamping the MCM menu for my mod and I'm also going to be rethinking my choices for the default settings. I would like to have the default settings set in a way so that the average person doesn't really even need to mess around in the MCM menu much.

 

So I'm posting a few polls and linking this thread from my mod page with hopes that my users will vote on the settings that they use. Also, if anyone reads this and wants to try my mod and report back what they liked that would be appreciated as well.

 

 

 

A quick overview of my mod: Everybody Loves Dovahkiin is a mod that gives the player the ability to convert normal NPCs into follower/marriage NPCs based on preconditions set in the MCM menu. When these preconditions are met (in dialogue mode), the player will see a dialogue option that, when chosen, will convert the NPC into a follower and/or marriage NPC.

 

Link to my mod page: http://www.nexusmods.com/skyrim/mods/72588/?

 

 

 

Settings in question:

 

"Ignore In-Love": This will set the marriage filter to ignore NPCs who are in love with another NPC (i.e. Relationship Rank > 3 with someone other than the player). Note: Some married couples are not in love. If you leave this enabled and disable the other two, then it's possible to steal someone's wife/husband/boyfriend/girlfriend in a lore-friendly way.
"Ignore Spouses": The marriage filter ignores NPCs that are married to other NPCs regardless of their relationship rank with each other.
"Ignore Courting": The marriage filter ignores NPCs that are boyfriend/girlfriend with each other regardless of relationship rank. This will even filter the ones in "secret" relationships like Olfina Graymane and Jon Battle-Born.
"Assistance": Setting this to enabled will adjust all followers to assist you in battle. Some of the non-vanilla follower NPCs will only attack an enemy if the enemy attacks them first... even if the enemy is attacking you. This is currently disabled by default to preserve vanilla AI (lore-friendliness).
"Confidence": Adjusting the level of this setting adjusts all followers to the minimum confidence level you specify. Some of the non-vanilla follower NPCs are cowards. It doesn't matter if it's just a skeever attacking them, they will run around screaming and they won't defend themselves. Adjusting this setting only applies to NPCs who have a confidence level below whatever you set it to. For example, if you set it to "Average", a NPC is "Foolhardy" naturally will not be affected... only NPCs who are naturally "Cowardly" or "Cautious" will be affected in this example. Disabling this setting will preserve vanilla AI (lore-friendliness).
Please use the poll to vote for you choices. The poll results will be what I use to make the default setting decisions. Please feel free to post any comments below. Thanks!
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...