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Left Handed?


Zagrom

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So its been several months sense I played NV, and now Im playing again and have been adding a lotta mods (onto the ones I already had)

and I recently made a character that has hair over the right eye and an eye patch over the right eye and now that Im really looking at her

from 3rd person, I would really like to see her left handed so that when she aims it makes sense.

 

I have just spent about 30-40 mins with search and haven't really turned up anything, a few spots where someone brought up if it left handed

was possible in someone else thread and they never got a reply. So Im making a more official post to ask the question (forgive my if its been

asked and I missed it, I honestly did look) Is there a simple way to be left handed? Would it require reversing the animations? Can someone

make this happen for me? If it requires reversing the animations Im already assuming and prepared to have to copy and paste over the old

meshes every time I want to be left/right handed.

 

Any info will be nice, thanks for reading my request, and sorry for having no post count to only make a request. (I have been around the forums,

just never needed to post >.>)

 

 

~Zagrom

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Im mostly the same with posting. Left handed is a great idea. I could make a shanty town south of Vegas filled with left-handed gypsies who are shunned by the Mojave. Edited by TheMightyLordSheogorath
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I occasianally have my pistols in a position where it looks like I'm holding it with my left hand, but the right hand is on the trigger. If you could somehow find a way to freeze the gun in that position then you might.
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Thanks for replies.

 

@UofMTigerFan, I doubt that would work, thats only a short term glitch that as far as I have seen is only noticeable in first person.

 

Honestly I think this would be as simple as just flipping the animations (so long as it doesn't flip the armors, hairs, etc) But I have

limited knowledge as to how the animations work, primarily referring to if the animations would effect NCPs and such. If it doesn't

all I think it would take is a horizontal flip assuming the programs that edit animations support that (again, limited knowlage, forgive

me if I'm ignorantly incorrect) Otherwise it would be a much more painstaking process to remake them in the reverse.

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