Negitus Posted June 15, 2011 Share Posted June 15, 2011 I recently downloaded a mod that adds new voice sound effects to the game. But there is a conflict where sometimes when I do a power attack or get damaged, the default sound and the new sound play at the same time and they do not sound much alike. I'm asking if anyone knows the names of the default files and where to find them so I can remove them Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
lgpmichael Posted June 15, 2011 Share Posted June 15, 2011 I recently downloaded a mod that adds new voice sound effects to the game. But there is a conflict where sometimes when I do a power attack or get damaged, the default sound and the new sound play at the same time and they do not sound much alike. I'm asking if anyone knows the names of the default files and where to find them so I can remove them Any help would be greatly appreciated. Im not quite sure how that would be possible, each hit voice is tied to a sound and it shouldnt be possible to attach to multiple sounds... however: Are you using some kind of reflect damage ability, and the sound is coming from the enemy that hit you, and their sound isnt changed but yours is... Your sounds are in either the sounds or voices bsa in your Data directory, you would need to unpack them, remove the files you dont want, and then repack them. It isnt hard to do, but a little time consuming. There are plenty of tutorials saying precisely how to do it, so I wont re-invent the wheel here. Link to comment Share on other sites More sharing options...
Negitus Posted June 15, 2011 Author Share Posted June 15, 2011 I recently downloaded a mod that adds new voice sound effects to the game. But there is a conflict where sometimes when I do a power attack or get damaged, the default sound and the new sound play at the same time and they do not sound much alike. I'm asking if anyone knows the names of the default files and where to find them so I can remove them Any help would be greatly appreciated. Im not quite sure how that would be possible, each hit voice is tied to a sound and it shouldnt be possible to attach to multiple sounds... however: Are you using some kind of reflect damage ability, and the sound is coming from the enemy that hit you, and their sound isnt changed but yours is... Your sounds are in either the sounds or voices bsa in your Data directory, you would need to unpack them, remove the files you dont want, and then repack them. It isnt hard to do, but a little time consuming. There are plenty of tutorials saying precisely how to do it, so I wont re-invent the wheel here.Do you have a link to a good tutorial? All I really want to do is remove the default sounds from my character so they do not play in my game but the voices I downloaded do. Link to comment Share on other sites More sharing options...
lgpmichael Posted June 15, 2011 Share Posted June 15, 2011 Do you have a link to a good tutorial? All I really want to do is remove the default sounds from my character so they do not play in my game but the voices I downloaded do. http://tinyurl.com/6dzw8hw Link to comment Share on other sites More sharing options...
chakaru11 Posted June 15, 2011 Share Posted June 15, 2011 Actually I have experienced the same thing, it happens with Elz "more voices" mod. It adds a voiced sound to every swing with a weapon instead of only to power attacks. However, the scripting doesn't seem to always be able to discern a normal attack from a power attack, so both sounds play. Since this mod works with OBSE scripting, it's out of my league to tell you how to fix this. Link to comment Share on other sites More sharing options...
HvisLiset Posted June 16, 2011 Share Posted June 16, 2011 Try Silent Player Voice Link to comment Share on other sites More sharing options...
fg109 Posted June 16, 2011 Share Posted June 16, 2011 (edited) Actually I have experienced the same thing, it happens with Elz "more voices" mod. It adds a voiced sound to every swing with a weapon instead of only to power attacks. However, the scripting doesn't seem to always be able to discern a normal attack from a power attack, so both sounds play. Since this mod works with OBSE scripting, it's out of my league to tell you how to fix this. I just took a look at this mod, and it works by adding a token (a piece of clothing that cannot be equipped or seen in the inventory) to the player. The token keeps tracks of the animations the player is doing as well as the status effects the player is under. Then it chooses the sound file to play using PlaySound. It doesn't actually modify any thing in the game, so it's possible to hear both the regular voice and the mod's voices, unless you play a custom race (then you don't get a normal voice). However, it's not scripted to detect the animation group for power attacks, so I don't understand what you mean when you say both the sound from a normal attack and the one from a power attack plays. Edited June 16, 2011 by fg109 Link to comment Share on other sites More sharing options...
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