Kendo 2 Posted June 16, 2011 Share Posted June 16, 2011 @troybaylissValid point about the Resurrect trumping everything. I mentioned curing poisons and diseases because they are included in the AltarNine spell. Easier to use that than make a new spell that doesn't include them. I don't know the context of how the NPC is used or if elinverge wants an immersion breaker like disabling, killing, resurrecting, etc. since that will make the NPC phase out for a few seconds and then pop back in to a new location near the player. Just by looking at the vanilla script commands, there isn't a fast and easy way to regenerate an NPC. Or if there is I don't know how to do it, which is entirely possible. :P Link to comment Share on other sites More sharing options...
troybayliss Posted June 17, 2011 Share Posted June 17, 2011 Yeah, there's not a standard solution, it all depends on the specific circumstances. :smile: Link to comment Share on other sites More sharing options...
Grumpf_be Posted June 30, 2011 Share Posted June 30, 2011 I still don't really get what you're trying to achieve. you can simply have the master instance of your NPC in a working cell, create a fullactorcopy where you need it and destroy the copy at death or when needed then recreate one etc. This way you'll have perfectly fresh CS new NPC. Of course, don't saw the branch where you sit so deletefullactorcopy should be attached to some activator (object in player's inventory) with a small timer. Link to comment Share on other sites More sharing options...
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