KazFoxsen Posted March 28, 2016 Share Posted March 28, 2016 I'm trying to make a glowing version of my Gunfetti decal replacement mod and after days of researching and trying everything I could think of, using both FO4Edit and Nifskope and looking at various vanilla assets for reference (the glowing blood impact is actually 3 cones instead of the puddle I expected), I got my test decal to glow in Nifskope, but despite all my attempts, it's never glowed once in the game. I've tried glow maps and no glow maps, setting the shader to glowing, but nothing. Am I missing something? Link to comment Share on other sites More sharing options...
Haoswidasee Posted March 28, 2016 Share Posted March 28, 2016 ^Someone help this guy out please. I am really looking forward to this mod. Its going to be epic! Link to comment Share on other sites More sharing options...
KazFoxsen Posted March 29, 2016 Author Share Posted March 29, 2016 I tried adding a glowing material like Glowing One blood, but still no luck. Any ideas? Link to comment Share on other sites More sharing options...
jeffglobal Posted March 29, 2016 Share Posted March 29, 2016 IF you added the references to the textures in the BSShaderProperty[whatever] thingie, which Nifskope uses, but don't have a material file referencing the same textures and glow map in the txt field of the Trishape, then the it would work in Nifskope but not in game. FO4 only uses the bgsm file for texture pointing. If that's not it, forgive this interruption. Link to comment Share on other sites More sharing options...
KazFoxsen Posted March 30, 2016 Author Share Posted March 30, 2016 Thanks. I'm thinking now that the problem is finding the thing in FO4Edit that creates the decal (ex. ImpactDecalWood) left behind. Looking at the Impact category, I've seen a space for the impact nif itself (the model with the cones), which worked when I replaced it w/ vanilla glowing blood as a test, but the decal itself has no glow, I've no idea where that is. Replacing the decal nif itself doesn't add glow. Link to comment Share on other sites More sharing options...
KazFoxsen Posted April 4, 2016 Author Share Posted April 4, 2016 The strangest thing about this is being unable to find the decal nifs themselves. I found some for wood, concrete, etc. but I think those are just used as decorations in some cells and other decals don't have those. Messing with those did nothing. I wonder if maybe a script controls it. I've been looking around at them, but no luck yet. If anyone can shed light on where they are or what sticks them there, plz let me know! Link to comment Share on other sites More sharing options...
Kikaimegami Posted April 4, 2016 Share Posted April 4, 2016 Going to likely say something horribly stupid, but I'm guessing you already tried adding glowmaps to the referenced impact TXST entries? (For an example, check that glowing blood decal TXST entry, or any of the ones associated with plasma or fire hits). Also have a good, hearty chuckle at the random Skyrim decals still in there. Link to comment Share on other sites More sharing options...
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