asantesahyr Posted June 15, 2011 Share Posted June 15, 2011 Hello, I did some modifications into my mod, adding scripts & newmeshes, saved and tried ingame, all worked fine, but when i restarted GECK, it crashes at the plugin load, i am sure that one of my modifications are responsible for this. Is is possible to set GECK into a sort of debug mode, or do something to recover the situation and delete the last modifications? i can't beleive i will have to restart all my mod. Link to comment Share on other sites More sharing options...
micalov Posted June 15, 2011 Share Posted June 15, 2011 Use FNVedit and remove the entry you want to if you missing a prior backup. Link to comment Share on other sites More sharing options...
asantesahyr Posted June 15, 2011 Author Share Posted June 15, 2011 Use FNVedit and remove the entry you want to if you missing a prior backup. I got this error when trying to load my mod.[00:02] Background Loader: Fatal: <Exception: "DeadMoney.esm" requires master "FalloutNV.esm" to be loaded before it.> This happens even if i remove my mod from loading I tried GECK without loading my mod, all works fine Link to comment Share on other sites More sharing options...
dazzerfong Posted June 15, 2011 Share Posted June 15, 2011 Use FOMM to re-arrange FalloutNV.esm to load before Dead Money. Then, use FNVEdit to do whatever you want. Link to comment Share on other sites More sharing options...
asantesahyr Posted June 15, 2011 Author Share Posted June 15, 2011 Use FOMM to re-arrange FalloutNV.esm to load before Dead Money. Then, use FNVEdit to do whatever you want. It loads now, thanks, On many scripts it tells FormID not registered, even on the elements i am trying to delete. I tried to change the id, without success Link to comment Share on other sites More sharing options...
asantesahyr Posted June 15, 2011 Author Share Posted June 15, 2011 I also have the following error : Assertion Failure (P:\BethWorkbench\wbImplementation.pas, line 5959) Link to comment Share on other sites More sharing options...
asantesahyr Posted June 15, 2011 Author Share Posted June 15, 2011 Yeaah! It loads now in GECK. I removed some duplicate scripts which were no use (why were they here? strange) and i removed many static which were flagged as error. Many thanks, you saved my mod ! Link to comment Share on other sites More sharing options...
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