Sypron Posted July 24, 2007 Share Posted July 24, 2007 I know theres a TES:V content debate on right now, but I thought i'd get a bit more specific about it. I've been thinking for a while the way encumbrance is worked out in TES. The weight based system seems logical, but I think its time to get a bit more civilised. It does seem somewhat life like, not beeing able to carry around 300 cuirasses, but it still allows you to carry 5-6 warhammers and still fight effectively. I prupose (in the event that a dev member reads this) that TES:V uses moves to a seize based inventory. If you've ever played Resident Evil or Diablo you'd understand. It goes somwhere along the lines of: If you have pockets you can put pocket sized things in them. Not spears. So what you'd get is a grid based inentory, with things taking up certain amounts of squares depending on their size. You get more or less squares depending on your current apparel. So leather greaves might have a few puches where steel ones won't. Also, things like Apparel and weapons that are equipted won't take up pockets, because they are worn on the body. These changes would make it much more realistic in terms of carring items, and you would also have to put more thought into "Should I take 5 healing potions, or save room for loot" type questions. Anyway, heres where you can discuss the topic of how you would like encumbrance set up in TES:V. Link to comment Share on other sites More sharing options...
dipodrsc Posted July 24, 2007 Share Posted July 24, 2007 I agree that a step in that direction would make Oblivion more realistic, though there are also instances when it makes it less realistic, for example, you find an enchanted item that is supposed to be as heavy as a warhammer though it is the size of a dagger and fits in your inventory quite easily without encumbering you in the slightest, is this realistic? Link to comment Share on other sites More sharing options...
Sypron Posted July 24, 2007 Author Share Posted July 24, 2007 I think the concept of a non physical entity occupying a physical innanimate object is unrealistic. Its weight is a minor inconvinience. I assumed though, that anything bigger than a shortsword would have to be stored outside the body. Maybe the ability to have multiple weapon slots should be included, although you'd only be using one weapon at a time. Because if you want to carry a warhammer its going on your back or in your hand. No alternatives. Link to comment Share on other sites More sharing options...
Povuholo Posted July 24, 2007 Share Posted July 24, 2007 Sounds like a good idea. Maybe the size of your inventory would grow when your strength grows. There's the problem of quest items and quest rewards. What happens if you are given something as a reward or as quest item, but your inventory is full? I think quest items should not be part if your inventory, because that will cause problems. Maybe if a quest reward is added to your inventory but there's no space for it, you can't move? Link to comment Share on other sites More sharing options...
dyfed99 Posted July 24, 2007 Share Posted July 24, 2007 @ povuholoMaybe the size of some items is over sized in Oblivion ( clickme ).Maybe your point is another though, I think.. Link to comment Share on other sites More sharing options...
ninja_lord666 Posted July 24, 2007 Share Posted July 24, 2007 The idea of spacial inventory is good, but won't work with the type of games in the TES series. See, rpgs are all about finding lots of loot. So you need a way to carry it. In some rpgs with spacial inventory like Baldur's Gate, or Dungeon Siege, there are multiple party members to carry loot, so you can actually carry it. However, in a game like Oblivion, or the upcoming TES V, there is only one player to carry loot. That means, you won't be able to take everything in a dungeon even with two trips, so you'll never get enough money. In a one player rpg game like this, there has to be some unrealistic things like that.Also, if you really wanted fully realistic inventory, there would be no inventory. You'd have a couple pockets to store small things, but everything else would have to be on some sort of belt or griddle. You'd be able to carry one suit of armour. Period. You'd also be able to carry a few weapons on your belt, but any more would be too restricting in combat. You could also carry about three potions, but there really wouldn't be room for more. Also, you'd have to restrict the amount of gold you can carry to a bag, meaning no more than 50 or 60.Face it, this is one aspect of realism that won't fit. Link to comment Share on other sites More sharing options...
shadow sun Posted July 24, 2007 Share Posted July 24, 2007 a system like that could be a good idea, but im the kinda guy that walks around a cave full of bandits while carrying 70 strong potions of healing :P Link to comment Share on other sites More sharing options...
Sypron Posted July 24, 2007 Author Share Posted July 24, 2007 Well, just imagine money is out of the question here. Its just a counter, like oblivion. Sure, maybe you wouldn't be able to carry much loot, but they could make values more realistic. Looting could be made more profitable to balance that out. And you'd be able to carry at least 1 suit of armor, because you'll wear it, Link to comment Share on other sites More sharing options...
chjoco15 Posted July 28, 2007 Share Posted July 28, 2007 i think this kinda inventory would be good and bad. Like someone else mentioned, if you got a reward for a quest or sumthin and you had no space for it, then it might be a problem. However, i think the encumbrance system should work so that the more you are carrying, you get slower and less effective in fights. Or your fatique drains faster. Or they should just leave it as it is!!! P.S. Has TESV actually been announced? Or are we all just hoping for them to make it? Link to comment Share on other sites More sharing options...
ninja_lord666 Posted July 28, 2007 Share Posted July 28, 2007 P.S. Has TESV actually been announced? Or are we all just hoping for them to make it?Nope. No announcement whatsoever. We're just assuming.Also, Bethesda would be fools not to. (We'd revolt and kill them ;) ) Link to comment Share on other sites More sharing options...
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