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Posted

Well, I went ahead and downloaded that replacer mod, made a fomod out of it (for ease of switching it on and off). I checked a few weapons (9mm pistol, A Light Shining In darkness, Hunting revolver, couple shotguns, and a couple rifles). All worked.

So if you installed the meshes/textures in the right place (data folder) and have archive invalidation on, it should work. Not sure what else to suggest at this point.

Posted
Well I guess I have an unsolvable problem?.. Lol. And when you activated that FOMOD, is it only displayed in the Package Manager and not in the main menu where are all the other .esms are at? Or does it show in both?
Posted
Yes, since the mod is entirely mesh/texture overrides, there is no esp to show in a mod list that needs activated. Using it as a fomod is the next best thing to that since it's a single click to activate or deactivate in the package manager.
Posted

Yes, since the mod is entirely mesh/texture overrides, there is no esp to show in a mod list that needs activated. Using it as a fomod is the next best thing to that since it's a single click to activate or deactivate in the package manager.

Ok, well I guess my fallout new vegas is broken? Lol. I've literally tried all options and nothing has helped me thus far. Anyone out there have any ideas?

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