DrPassion Posted June 16, 2011 Share Posted June 16, 2011 I was modding Oblivion at around 11pm last night, I was getting tired so I shut down my laptop via the power button, the next day, I woke up at around 11am, and went straight to OBMM again, however, when I double-clicked the shortcut, it says something about the settings being corrupted, and then it took 5 minutes to open. On the list of .esp and .esm, etc at the left, none of them are checked. And the list to the right, where all the mods are usually shown there, in green or blue, is now in colors like green, red or black. I have no idea how to fix this, after that, OBMM started 'not-responding', I had to shut it down via the task manager. When I got on Oblivion via the OBSE loader, the Bethesda logo fades it a bit, before the program crashes, without showing any error message, I downloaded a mod with this problem a while ago, but I disabled it. Please help! Link to comment Share on other sites More sharing options...
rinoaff33 Posted June 23, 2011 Share Posted June 23, 2011 (edited) It probably happened because you didn't shut down OBMM properly by using the power button (or you have plain bad luck). From the OBMM help file: "obmm's save data file has been corrupted somehow, causing obmm to loose information about which omods were active. This usually happens when updating from one version of obmm to a much newer one without passing through the intermediate versions, but can also happen if you kill obmm from the task manager or if it's unable to shut down correctly for some reason. You have a few options here, of which the forth is simplest and probably best. Firstly you can ignore it; any mods you had installed will still be installed, and will continue to work as normal. If you intend to activate/deactivate mods in the future you may run into problems though. Secondly, you can reinstall your mods. To do this, first export your load order and then click 'deactivate and clean all'. All of your omods should now display green, so activate whichever ones you were using, then reimport your load order. Note that any edits made by omods to oblivion.ini will not be reverted as obmm has forgotten what they were, and so they may need to be reverted by hand. Thirdly you can reinstall oblivion. This is rather extreme, and almost certainly overkill, but it does ensure that there's no gunk left behind anywhere. If you want to do this, first move obmm's mods directory somewhere safe, then uninstall obmm, uninstall oblivion and delete the oblivion folder. Reinstall oblivion, start it up once and close it, install obmm, start it once and close it and then copy obmms mods folder back. Restart obmm, and activate whichever of your mods you were using. The forth option is to just click 'batch actions|Acquisition activate filtered'. That will relink any inactive omods to the files contained in your data folder and mark them as active, without actually extracting anything or running any scripts. As with the second option, changes to oblivion.ini will be lost. This method will also cause obmm to loose any enforced load order that had been set by scripts via LoadBefore and LoadAfter commands. Edits to oblivion shaders are a special case; because of their importance, (i.e. a corrupt shader package requires an oblivion reinstall,) they are backed up to a separate save file. Activating and then deactivating a shader mod which was active when obmm lost its main save file will restore any shaders edited by that mod back to the originals. Something else which will be lost permanently is omod group info. This can be exported and restored, so if you've spent a considerable amount of time customizing your omod groups you might want to consider exporting it and backing it up somewhere." Hope that helps. Edit: Also, what do you mean you had another mod with "this problem?" As in, it was screwing up OBMM or it was causing a crash? Edited June 23, 2011 by rinoaff33 Link to comment Share on other sites More sharing options...
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