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A few requests


DrPassion

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I wanted to make these mods myself, however, I have no skill whatsoever in modding. I hope someone out there can make them.

 

1- Body Decomposing Mod

 

A mod which makes an NPC with a responsibility over 10 ( or a guard ) report a dead body to the authorities, which they will bring the body away ( with an animation,hopefully ), if the body remains untouched, after 1 1/2 in-game days, the body will become a zombie body ( with clothes on, and prefably rats around it ), after 2 in-game days from the zombie corpse, it will become a skeleton. Before totally disappearing 5 in-game days later. OPTIONAL : I know it might sound disgusting, but make it possible to loot certain organs of the corpse

 

2- Vampirism Mod

 

Add like a secret cave/shop to buy items to resist sunlight, sustain vampirism, buy new abilities, etc.

 

3- More ingredients

 

Make more ingredients, and make them harvestable ( e.g: Add a beetle called Rhino Beetle, and when you kill it and loot it, you get a Rhino Beetle Husk )

 

4- Old fashioned illegal shops/casinos/brothels ( no nudity )

 

Add some of these in run-down places

 

5- Some unofficial matches scattered all across Cyrodil

 

I find the Arena cheesy at times, so would someone hpefully make boxing matches in places, or like jousting, etc?

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There are a few already existing similar mods out there, hopefully they are what you were looking for :happy: :

 

The body decomposing mod can be found Here

 

The vampire sanctuary can be found here

 

Some cool new vampire abilities can be found here

 

A illegal shop of sorts can be found here

Edited by tttttt
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  • 4 weeks later...
If some came up with Oblivion Comes Alive you could then design those NPCs to deteriorate in 'real time' leaving only a skull or grave behind as a token of past battles perhaps even NPCs fighting each other and you come upon the remains later. There maybe a narrow window of opertunity to loot the bodies before a yellow tint surrounds your screen indicating unapproachable decomp.
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