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NMM Load Order Help Request


butteredcatdad

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So I recently updated Homemaker and Settlement Supplies Expanded (SSEX) and changed my load order to match what was required for Homemaker as per the mod page.
My game CTD before the main menu.
I uninstalled SSex as I know there is sometimes conflicts with Homemaker, then double checked my load order.

I tried again, but still CTD at the same place. I've been at this now for about 2 hours to no avail.

 

I will attach my load order as a quote and text file, if someone can help me out and let me know where I've gone wrong that would be amazing.

 

GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
Homemaker.esm=1
ConcealedArmor.esm=1
Snap'n Build.esm=1
ArmorKeywords.esm=1
Homemaker - Greenhouse and Bunker Disabler.esp=1
Craftable Armor Size.esp=1
ArmoredNick.esp=1
Merchants stick with store - Regular settlers.esp=1
Merchants stick with store - Unique Settlers.esp=1
PerkChartPoster.esp=1
BrighterSettlementLights_ExtraBrightv1.1.esp=1
25% Fusion Core Drain.esp=1
BetterWeaponModDescriptions.esp=1
keyNuker_en.esp=1
Summoner.esp=1
Workshop_Planters.esp=1
UnlockAllHairstyles.esp=1
BostonAirport_WorkshopFix.esp=1
NanotechWaterpump_FoodWaterHappy.esp=1
balanced_tin_man.esp=1
Synth Uniform In Institute Lockers.esp=1
Companion Infinite Ammo.esp=1
NewCait079249.esp=1
RSB - Repaired Sanctuary Bridge.esp=1
RepairedSignalInterceptor.esp=1
ALD Travel Backpack.esp=1
EferasShoulderBag.esp=1
ILET.esp=1
DV-Armored Pilots.esp=1
DV-Deadly Vertibirds.esp=1
DV-Vertibird Explosive Minigun.esp=1
More Resistant Power Armor.esp=1
Kerrigan.esp=1
Move that Workbench!.esp=1
Weaponry Overhaul.esp=1
ConcealedArmor.esp=1
IP4APA.esp=1
BetterSynthRelayGrenadesNoSquads.esp=1
BetterSynthRelayGrenadesNoSquadsLVLCap.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryMod2LMWeaponryOverhaul.esp=1
LegendaryModification2LMConcealed.esp=1
ColonolNutty - Clothing Crafting.esp=1
CraftableGunsAndWeapons.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
RaiderPAFix.esp=1
Stackable Brick Wall Foundations.esp=1
Snap and Build - Modules.esp=1
Snap and Build - Patches.esp=1
ProtectedSlogNPCs.esp=1
AzarPonytailHairstyles.esp=1
IntimidatingKellogg&Preset.esp=1
SniperDamage.esp=1
Extended weapon mods.esp=1
disableminradiant.esp=1
Synth_Uniform_Lootable_Ballistic.esp=1
MadMAXGasMASK.esp=1
Sensible Rad Gear.esp=1
DX Adventurer Outfit.esp=1
Soldier_of_Misfortune_Preston_v2_1.00.esp=1
Armored General by Hothtrooper44.esp=1
MoreBeards2.esp=1
Realistic Death Physics.esp=1
Reilly's Rangers Worn PA.esp=1
Reilly's Rangers Combat Armor.esp=1
Tan_Paint_PA.esp=1
m82a.esp=1
RebuiltCoastalCottage.esp=1
NanoArmor.esp=1
Vault 111 Overseer Armor.esp=1
Eli_Accessories.esp=1
Armorsmith Extended.esp=1
Rhino.esp=1
RangerSequoiaCraft.esp=1
combat_PA.esp=1
combat_PA - AWKCR.esp=1
The Rebel.esp=1
WPFDU_Defense_NPR_x250.esp=1
WPFDU_Generators_x250.esp=1
WPFDU_Food_x50.esp=1
WPFDU_Water_x50.esp=1
LongerPowerLinesInf.esp=1
MorePowerfulWindmills200.esp=1
ShutUpPreston.esp=1
Kukri.esp=1
mk14.esp=1
Mk14-EBR_SniperExtension.esp=1
strong_PA.esp=1
strong_PA - AWKCR.esp=1
EDE.esp=1
Eli_Crafting Shiz 9000.esp=1
BossChestsHaveLegendaries.esp=1
Rangergearnew.esp=1
DD_Maybe_this_f*#@ing_time_SettlementBdgt.esp=1
DDP_Interior_doorway1.esp=1
Snap'n Build - Immersive Modular Doorways.esp=1
Automatron Helmets Fix.esp=1
TD_DLC01Workshop_Addons.esp=1
ModdableBuddy.esp=1
ModdableGreygarden.esp=1
Expanded Buildable Area 150x.esp=1
autoweapons.esp=1
EqualArmor.esp=1
3in1.esp=1
MrHandyWeapons.esp=1
fixedlair.esp=1
SettlementContainers_NoRespawn.esp=1
Simple Intersection.esp=1
Protectron Parts.esp=1
BetterSettlersNoLollygagging.esp=1
RebuiltCroupManor.esp=1
Grasslands - Healthy.esp=1
Grasslands - Unhealthy.esp=1
LagrieHelmet.esp=1
GoodGenerators.esp=1
MorePowerfulWindmills100.esp=1
BetterSettlers.esp=1
Edited by SgtButters
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I'm honestly not sure because there's a lot of mods there and it's hard to predict all their interactions but I suspect the most likely source of a problem is this one.

 

"Snap and Build - Patches.esp=1"

 

If you installed a patch for SnB to work with a previous version of homemaker and SSEX, it may have caused a conflict when you updated those mods and/or when you removed SSEX from your load order. However as I can't tell which patch this is, it's impossible for me to be certain.

 

I'd recommend taking another look at this one though and seeing which patches it includes.

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Your load order is all over the place. I would start by reading this" I would try and help you get some of it, in order but its way too all over the place. Read that thread follow the guidelines, and if your still having trouble I will try and help you out

 

http://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/

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