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Model of Armor look bad in game but 3ds max look good


AlibabaAraba

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Hi,

I looking for solution my porblem with armor model.

I tried a few ways to fix but not working.

 

What i do:

#1 export armor from skyrim meshes to desktop

#2 Run 3DS MAX

#3 import armor form .nif format to 3DSMAX

#4 small edit armor

#5 Export model to desctop

#6 Save file to skyrim folder skyrim/data/meshes.. etc

#7 RUN Game

#8 See bug :{

 

I 3DS Max and NIFSKOPE armor look GOOD

 

I want know what i do worng.

I attach model and screens.

 

Screens:

http://steamcommunity.com/sharedfiles/filedetails/?id=655022948

http://steamcommunity.com/sharedfiles/filedetails/?id=655021513

http://steamcommunity.com/sharedfiles/filedetails/?id=655021467

http://steamcommunity.com/sharedfiles/filedetails/?id=655021402

http://steamcommunity.com/sharedfiles/filedetails/?id=655021343

 

IMPORT

http://s2.ifotos.pl/img/1png_ssprpew.png

EXPORT

http://s5.ifotos.pl/img/2png_ssprpea.png

 

Model - ZIP
https://www.sendspace.com/file/t11ont

 

TOPIC on STEAM Community - https://steamcommunity.com/workshop/discussions/-1/385429254949673682/?appid=72850

 

 

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It appears to me the weighting got screwed somehow when exported.

Check the exported model in 3dsMax (try with the original one) and check the skin modifier.

Now the big problems starts... you need to find vertices that are not mapped to any skin modifier.

 

You can experiment for instance if you import it also with a skeleton and try to move the bones a bit and observe how the mesh behaves. Then try to identify faultily weighted vertices.

 

Check also that you are using the correct skeleton file when importing the file.

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