AlibabaAraba Posted March 29, 2016 Share Posted March 29, 2016 Hi,I looking for solution my porblem with armor model.I tried a few ways to fix but not working. What i do:#1 export armor from skyrim meshes to desktop#2 Run 3DS MAX#3 import armor form .nif format to 3DSMAX#4 small edit armor #5 Export model to desctop#6 Save file to skyrim folder skyrim/data/meshes.. etc#7 RUN Game#8 See bug :{ I 3DS Max and NIFSKOPE armor look GOOD I want know what i do worng.I attach model and screens. Screens:http://steamcommunity.com/sharedfiles/filedetails/?id=655022948http://steamcommunity.com/sharedfiles/filedetails/?id=655021513http://steamcommunity.com/sharedfiles/filedetails/?id=655021467http://steamcommunity.com/sharedfiles/filedetails/?id=655021402http://steamcommunity.com/sharedfiles/filedetails/?id=655021343 IMPORThttp://s2.ifotos.pl/img/1png_ssprpew.pngEXPORThttp://s5.ifotos.pl/img/2png_ssprpea.png Model - ZIPhttps://www.sendspace.com/file/t11ont TOPIC on STEAM Community - https://steamcommunity.com/workshop/discussions/-1/385429254949673682/?appid=72850 Link to comment Share on other sites More sharing options...
Bunik Posted March 29, 2016 Share Posted March 29, 2016 It appears to me the weighting got screwed somehow when exported.Check the exported model in 3dsMax (try with the original one) and check the skin modifier.Now the big problems starts... you need to find vertices that are not mapped to any skin modifier. You can experiment for instance if you import it also with a skeleton and try to move the bones a bit and observe how the mesh behaves. Then try to identify faultily weighted vertices. Check also that you are using the correct skeleton file when importing the file. Link to comment Share on other sites More sharing options...
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