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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36205495. #36206170 is also a reply to the same post.


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I tried posting a logical explanation for why mods aren't loading properly in the beta (heavy changes to the ESM/P file formats, as Bethesda has alluded to), yet, no one really seemed to care, and continue to say Bethesda is lying on this regard. I think they're telling the truth, but, their refusal to elaborate on what kind of changes they made to the files has people jumping to conclusions. I'm sure once further decoding of the new ESM/P files is done, and FO4Edit updated in response to said decoding, mods will be working just fine again. Even then, mods are not officially supported yet, and this is a beta. Edited by austen1000
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In response to post #36190375. #36201395, #36205860 are all replies on the same post.


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I see reading comprehension is hard to come by these days. Beta tests are never the finalized product that are more or less use at your own risk. In other words you should thank yourself.
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In response to post #36179015. #36184145, #36187930, #36192500, #36192925, #36198740, #36201355, #36205410 are all replies on the same post.


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@printerkop

"No, one should never learn from his mistakes, you're right."

Says the guy who (apparently) thought Fallout 4's issues would be different from previous installments to the series.
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In response to post #36205495. #36205950 is also a reply to the same post.


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Ha exactly, these people don't realize all their free mods do not demand official support from the authors themselves or Bethesda especially in regards to a Beta. Yet somehow they still find ways to complain about the icing on their cake.
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In response to post #36205495. #36205950, #36206170 are all replies on the same post.


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if that's the case, then it's more serious than i thought. i thought it was meant to let players have better beta testing result for survival mod.
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That's a bit rude. People are concerned because things are happening very differently than before and Bethesda are being pretty dodgy about the changes. It's entirely reasonable to be concerned about it. Beyond that, so far, every change that has made it harder to activate mods in previous Beta patches has remained once they released. That in and of itself is a reason to be alarmed, as they have never taken action like that before.
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Who cares about survival mode, Bethesda games are about choice, hope they stop taking choice away as that will make it one of the many with no differentiation. Game difficulty choice should be like a constitution, never to be tampered with, if you want it, then select it in difficulty mode, if not you should not be hampered in any way.

 

This means only survival mode players must be affected by survival mode related issues, otherwise it is not BETA, then its ALPHA.

 

If the article on this page at the top does mean I don't have to unistall my mods if I don't play survival mode, it would be helpful if they say so - I've set my steam update options to alway keep my game up to date.

 

Just my 1 penny.

 

:)

Edited by jbMnemonic
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In response to post #36213350.


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A lot of people care about survival more. It's still a choice to use it or not, and simply adding survival mode took away no one's options.
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Edited my post - please see above.
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In response to post #36176290. #36185910 is also a reply to the same post.


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I'm not stupid.
I can see the reason behind disabling mods in a beta update, but that's also a major reason I'm not willing to get it.
Plus, they are still to clean up after their last stunt with mod tampering, so I'm not holding my breath here.
On the other hand so far all "beta" updates went "official" without any changes.

The map is cramped to the point navigating it (which doesn't have a "search" function) is terribadly awful.
Finding anything in the Boston's "downtown" is pretty much impossible without comparing Pipboy with a location's image from the wikia.
Plus there is literally nothing worth of value, except for XP for re-visiting places and killing the same enemies over and over again. Edited by Sebastianus
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