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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36176290. #36185910, #36213820, #36214055, #36223055, #36223765, #36227355, #36230205, #36261455, #36262905, #36306185 are all replies on the same post.


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Heads up that I've heard the pipboy app allows you to fast travel still. If that's the case, it's trivial for most people to avoid issue #2 by using their phone, although of course the other two issues still remain.
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In response to post #36304110.


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Mods and console access are disabled because Survival Mode is in beta, and they want feedback to be as pure as possible--not based on gameplay as defined by mods or use of console commands. So the console will probably be available in the final release, is what I'm saying.
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In response to post #36297220. #36298815, #36299420, #36303765, #36306040 are all replies on the same post.


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(Also: Dark Souls doesn't have permadeath. In fact, you don't lose any progress if you die--just your currency.) Edited by Snowskeeper
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In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480 are all replies on the same post.


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Bob, as stated--repeatedly--in the above post, Survival Mode is an optional game-mode, which is currently in beta. If you have not opted into betas via the Properties menu on Steam, you will not have access to Survival Mode at all until it is completed and released. Not sure what the Wasteland Workshop has to do with anything.
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In response to post #36303080.


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I can imagine waking up and reading a notification: "You were robbed while you slept. Your belongings were taken to a nearby raider camp."
better keep a guard dog :3
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According to the moderator staff over on Bethesda.net community forums the console being disabled is currently set as a Feature of the new Survival Mode. It works in other difficulties just not in the new Survival Mode.

 

Concerning the mods, they also have adamantly stated that mods were NOT disabled. That the majority of the esm and esp mods will not be compatible with the new coding in the 1.5 patch which is what is in beta. I have a thread specifically asking then that if mods aren't disabled then what are we missing to is keeping them from being recognized.

 

My suspicion is that the GECK will add flags or scripts upon saving/exporting of a new mod.

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In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36340025, #36344490, #36347635, #36348020, #36368590, #36372830, #36372990, #36373850, #36382245, #36384055, #36384285 are all replies on the same post.


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@popcorn71

I was simply conmenting on someone who thinks he can tell me what to say or what to do.
Just like you are doing right now ....

It's called freedom of speech. As long as I don't break any of Nexus' rule I can comment on any post directed at me or answer ( or not ) any question as I see fit.
And there's nothing you can do about it popcorn71.

I suggest you ignore people's posts in here because commenting on other people seems to make you irritable....?
:) Edited by Eruadur
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In response to post #36250120. #36250875, #36253370, #36253890, #36255175, #36255675, #36255830, #36257015, #36257275, #36257890, #36257990, #36258140, #36258155, #36258325, #36258815, #36259625, #36263630, #36264205, #36273425, #36284645, #36285325, #36285380, #36296785 are all replies on the same post.


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I agree that the save in bed system should be optional for survival mode. There have been countless cases of players crashing (typical of Bethesda programming), as well as corrupted files, glitches ect forcing players to return to a previous save. For a Bethesda game, a system where you can save at will is completely necessary.
This is not even to mention the fact that mods will only make the game more likely to experience issues. Does this mean that in order to enjoy all that survival has to offer, we must deprive ourselves of all that mods have to offer?
To those who argue that it makes the game more exciting, I would argue a save-in-bed system is a pretty cheap way of producing tension. Games like STALKER were incredibly intense on the hardest difficulties, but still allowed saving anywhere. What made the game intense was the atmosphere and gameplay rather than the fear of losing hours of progress upon death. This is something that Bethesda should be trying to achieve with the new game mode.
Hopefully, the feature will be toggle-able, to allow people who want it to use it, without depriving others of the survival experience.
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In response to post #36304110. #36307120 is also a reply to the same post.


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he wasn't talking about mods snowskeeper, you should respond to what someone writes instead of respond to what he wrote triggers in your head. You seem to be stuck in a loop to repeat yourself over and over about the Survival mode being a BETA instead of actually reacting to what people say.

I agree with the timescale thing, time flies by so fast that hydration and the need to eat become ridiculous.
Also when using any drug you need to drink like 4 bottles of water, so if you take 2 stimpacks to heal your limbs and a psychojet to kill the deathclaw you need to drink 12 bottles of water.

I have been taking loads of drugs when i was younger, but i never had to drink 32 liters of water everyday.
If i would have done that i would have died from water poisoning, even worse then taking drugs. Edited by Guest
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In response to post #36309660.


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if it keeps being a feature, then we'll have to make a mod that uses the survival mechanics and let you enable them on the very hard mode, cause the console is absolutely neccesary in a Bethesda game. Otherwise they should have used a different engine like Unreal that is far more stable.
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