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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36264185. #36272420, #36280400 are all replies on the same post.


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It's an optional difficulty mode.

That said, I've got no idea if this new mod lockdown is just a function of them trying to keep the beta clean or a sign of things to come.
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In response to post #36250120. #36250875, #36253370, #36253890, #36255175, #36255675, #36255830, #36257015, #36257275, #36257890, #36257990, #36258140, #36258155, #36258325, #36258815, #36259625, #36263630, #36264205, #36273425 are all replies on the same post.


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Regarding immersiveness - the in-bed saving is not. The rest of survival mode is.
Dying and coming back to life is a game only concept anyway!
It will affect behavior in unnatural ways. Yes you might fear death a bit more but when death occurs instead of trying again from a point you chose yourself you have to go back to the last bed you were at. If there is something dangerous to do you will be forced to find a bed first then travel back from there.

Checkpoints work well in first person shooters that are well designed with only one path to follow, but not in an open world rpg.

Don't give me that rubbish about 'if you don't like it don't play it'. I do like the changes but not the saving system and I hope that it can be addressed by the modding community.
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In response to post #36250120. #36250875, #36253370, #36253890, #36255175, #36255675, #36255830, #36257015, #36257275, #36257890, #36257990, #36258140, #36258155, #36258325, #36258815, #36259625, #36263630, #36264205, #36273425, #36284645 are all replies on the same post.


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I modded in a sleeping bag (don't bother me about ruining the beta its a freakin sleeping bag ) and it works perfectly for me. I still only save rarely as im a fan of the concept but it makes things a lot simpler. Anyways after being in it so long my strategy has been a lot better. Set up safe houses and it works great, until the ck is out and we can customize it to our liking.
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In response to post #36250120. #36250875, #36253370, #36253890, #36255175, #36255675, #36255830, #36257015, #36257275, #36257890, #36257990, #36258140, #36258155, #36258325, #36258815, #36259625, #36263630, #36264205, #36273425, #36284645, #36285325 are all replies on the same post.


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I crash maybe once every 2 weeks and that was because I had a bunch of mods on
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In response to post #36265365.


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I'll be honest.. it's hard to divine what exactly you're trying to say here. Try again?
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I just felt the need to get on and point out that while it disables all mods with .esp files you can still use anything that uses just replaces if you are mostly using mods for the looks. I know most dont but some do. Also there are several things you can affect through the .ini settings. Im trying the beta and still have almost all my game looking like it did except the character models. I was using some custom armors and such but all were based on the CBBE so had to remove those.

 

And for those that say that mods are not disabled a friend who does much more modding than me ran some of hers to check and it does not load the .esp files when you start it in the new survival mode. Yes it loads when the game starts. No it does not load any of the content when you make a new survival mode game.

 

PS: Everyone thinks of it as survival mode like the old survival modes. What we really have here is a Ironman Survival mode.

Edited by Kordach
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GOOD NEWS!

==========

How to mod fallout 4 with survival mode beta patch

Step 1: open Documents\My Games\Fallout4\Fallout4.ini with your favourite notepad.exe.

Step 2: under the [General] section, add a line "sStartingConsoleCommand=bat autoexec" without quotes and save the file.

Step 3: in your fallout directory (the one with the fallout4.exe, NOT the one with plugins), create a text file and name it "autoexec" (or "autoexec.txt" if you have file extensions shown. if you don't know what that means then you have them hidden). open it.

step 4: populate that file with lines like these:

hlp (the mod)

example: hlp bettershadows

for mods that have spaces use quotations, example:

hlp "Faster Terminal Displays (20x)"

hlp "Unbreakable Power Armor Player Only"

hlp "Perk Magazine Material Fix"

hlp "Remove Interior Fog"

 

if you happen to have a .esm file that you really, really want to load, then you should rename it to .esp and change all plugins that depend on it to use the new name (or they will crash to desktop with no warning). you can do that with wrye or fo4edit if you have any modding experience (or just tinker with it until you get some), but if you can't do that yourself, you're left with two options: either ask someone else to do that for you or slim up your load order. 200 mods, do you really need them all for survival?

step 5: save the files you've edited and launch the game. done.

please note this info is copied from youtube here is link to orignal page... https://www.youtube.com/watch?v=3DDgn9xRfYw

happy Gamming!

Edited by Inamulhaq
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In response to post #36265365. #36286645 is also a reply to the same post.


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It means that Beth needs to keep its bug fix patches separate from patches that add (or restrict) content. That way people who don't want to involve themselves in testing survival mode can test to see if the bug fix patch works as intended. Edited by popcorn71
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In response to post #36264185. #36272420, #36280400, #36281620 are all replies on the same post.


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@ApolloUp

I'm not obligated to answer stupid questions.
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In response to post #36264185. #36272420, #36280400, #36281620, #36294745 are all replies on the same post.


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What...? Why are you posting a commenting saying that you won't answer the question? Why not just ignore it and move on? There is no point being nasty about it.
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