JuJooGuppy Posted March 30, 2016 Share Posted March 30, 2016 Well, ran into an issue right after I solved a similiar issue working on my .nifs tonight. Basically, while working on some wall mounted lights / braziers, I was trying to get them just a tad closer to the wall, as the geometry just has a little gap. Its not overly noticeable, but, I like to do things right. For my hanging brazier, I was having a similiar issue, except I needed to move it down. I figured out how to do that after some time -- was a matter of adjusting the P-WS-Origin Connection and the Bounding Box (in FO4Edit) in that case. So, I assumed it would be the same for the wall lights. But of course, that wasn't working, or doing anything at all. I tried adjusting:The P-WS-Origin connection pointThe bounding boxTried adjusting where the collision mesh was at exactly (Though I could be more thorough there.)the P-WS-Auto... placement? The wall snapping connection, forget the name.Tried sliding the entire node over, though I figured that would be pointless (And it was.) So, anyone know what the heck I am missing or doing wrong? Did I some how adjust the right value with no effect? Any help is appreciated, as always. If I figure it out I will update this, but I am done for tonight. Thanks all! Link to comment Share on other sites More sharing options...
JuJooGuppy Posted March 31, 2016 Author Share Posted March 31, 2016 Anyone? I still couldn't find what I was doing wrong here. Its crazy that I could adjust the position of the hanging item just fine, but the wall mounted (Which uses the same connectionpoint type...) didn't work that way... Link to comment Share on other sites More sharing options...
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