SmallRossman Posted March 30, 2016 Share Posted March 30, 2016 I've run into some trouble while working on the template of a creature companion. Whenever I try to talk to them no option appears to initiate dialogue, only their name appears.I've set up their dialogue (minus its scripts) as well as the basic companion and quest scripts, For those of you curious/want to "debug" it yourself, here are links to the tutorial I followed and the esp itself: Tutorial: Mod download Link: Nvylyn (Nev-a-Lin) https://www.dropbox.com/s/ih8smjvg6aw9fjs/NV_Nvylyn_Companion.esp?dl=0 Link to comment Share on other sites More sharing options...
clanky4 Posted March 30, 2016 Share Posted March 30, 2016 Looking at your esp file you need to tick the "Allow PC Dialogue" option for NCNvylynCompanion. You also seem to have Nvyln's only greeting have a condition of their hireable variable being set to 0. Which means you won't be able to talk to them at all unless that variable is set to 0. Removing the condition or making an alternative greeting should fix the issue. Link to comment Share on other sites More sharing options...
SmallRossman Posted March 30, 2016 Author Share Posted March 30, 2016 It works! (Hallelujah!)Honestly, I'm surprised I missed that check box I've read over the window tens of times at this point.Thank you so much! Link to comment Share on other sites More sharing options...
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