KazFoxsen Posted March 31, 2016 Share Posted March 31, 2016 I've been trying to figure this out for a while, and had no luck searching for answers. Where are the meshes for blood, bullet holes, and other such decals? What places them? In FO4edit, ImpactData just points to an Impact, which only has a space for the impact nif, which is not the same as the splat left behind and the TextureSet. TextureSet doesn't have any nifs. Any ideas? Link to comment Share on other sites More sharing options...
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