WarrenDnyal Posted June 18, 2011 Share Posted June 18, 2011 OK ... I looked and didn't find anything quite like what I am trying to do, if it exists and this is pointless then sorry. What I want to happen (and have working, but only in a limited fashion) is to make the character glow when he is irradiated, and glow more brightly the more they are irradiated. When he loses radiation (healing, rad-away, whatever) I want the glowing effects to "go down in level" What I have is the slave collar (not the one from freeside corpse, the "unplayable" one I copied and made a playable version) with an effect that causes Glowingonefxshader, chaseglowingonefxshader2, chaseglowingonefxshader3, ect (each increment being an increment in radiation level) to start at predefined radiation levels. What it does is make me start glowing at 199 rads (I would have just made it 200 but I did not know if it would conflict with the radiation messages all ready present), glow brighter at 399 rads, ect. However, because it is in the effect (item: CHASEmasterlease, effect: CHASEmasterleasheffect) when I change from first level to second level radiation glow, the first level glow doesn't stop, and when I go down in rads (like taking rad-away) they just keep stacking rather than actually going down\turning off. I don't know if it would be better to somehow just make the glowing affect the character rather than attached to the item, and I don't know how to do that in the first place. I have created a CHASEstopgloweffect as well that works when my rads are below or at 198 rads. I could make it change at 197, 397, ect. and stopglowing at 198, 398, ect. then start glowing again at 199, 399, ect. but I would rather have a continuous effect than what would appear to "pulse". perhaps this would be better performed in a script, but I am not having luck with that. Link to comment Share on other sites More sharing options...
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