LeaderEnemyBoss Posted April 1, 2016 Posted April 1, 2016 Hey everyone, I wanted to use the Energyshield Animation of the shield bearer for an ability i created to be used by XCom soldiers. However for some reason, I always get a redscreen and the animation doesnt fire (skill itself works). Now i thought to myself "maybe i did something wrong with the ability or the visualization" so i just gave the soldier the original energy shield ability and it still doesn't work. The strange thing is: in the animset editor i can use the animations of advent enemies with the reference soldier meshes just fine. Why doesn't it work ingame? What am I missing?
swinka6666 Posted April 1, 2016 Posted April 1, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666
swinka6666 Posted April 1, 2016 Posted April 1, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666
LeaderEnemyBoss Posted April 1, 2016 Author Posted April 1, 2016 (edited) Thanks for the very helpful advice. I dont want to create a new class, I want to create an Item that has a new ability attached to it. As you said, tinkering with the archetypes or animsets of existing classes is probably not worth the trouble forcompatibility reasons. So i guess no fancy ground punch for me ^^. Edited April 1, 2016 by LeaderEnemyBoss
Synthorange Posted April 1, 2016 Posted April 1, 2016 It can work for weapons and items which call on anims directly. My Batmod for example has smaller weapons using the Lancer attack animation, defined in the archetype for the weapon. I had to copy the animation set and rename the animations so they conformed to soldier animations (advent troopers use different conventions for some reason) but it worked in the end.
swinka6666 Posted April 2, 2016 Posted April 2, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666
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