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Posted

Hey everyone,

 

 

I wanted to use the Energyshield Animation of the shield bearer for an ability i created to be used by XCom soldiers. However for some reason, I always get a redscreen and the animation doesnt fire (skill itself works). Now i thought to myself "maybe i did something wrong with the ability or the visualization" so i just gave the soldier the original energy shield ability and it still doesn't work. The strange thing is: in the animset editor i can use the animations of advent enemies with the reference soldier meshes just fine. Why doesn't it work ingame? What am I missing?

Posted (edited)

Thanks for the very helpful advice. I dont want to create a new class, I want to create an Item that has a new ability attached to it. As you said, tinkering with the archetypes or animsets of existing classes is probably not worth the trouble forcompatibility reasons. So i guess no fancy ground punch for me ^^.

Edited by LeaderEnemyBoss
Posted

It can work for weapons and items which call on anims directly. My Batmod for example has smaller weapons using the Lancer attack animation, defined in the archetype for the weapon. I had to copy the animation set and rename the animations so they conformed to soldier animations (advent troopers use different conventions for some reason) but it worked in the end.

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