ThinkGreen Posted April 1, 2016 Share Posted April 1, 2016 I have a question about texturing.... how do I make secular the right way? I read a lot of old threads about it but meh.. my brain now feels scrambled with red and green channels... .. so.. anyone could help me out to clear things up to know How to make specular for my models? Thanks :) Link to comment Share on other sites More sharing options...
FlaconOil Posted April 1, 2016 Share Posted April 1, 2016 In simple words : red channel for specular texture and green channel for glossiness texture. The blue channel isn't used for speculars. You need to let it totally white.I suggest you to take the vanilla's texture you want to work on, open it in your prefered editor (photoshop, gimp....) and see by yourself. Link to comment Share on other sites More sharing options...
ThinkGreen Posted April 1, 2016 Author Share Posted April 1, 2016 Thanks for the reply.Well there's no vanilla texture for what I'm working on since its all meshes made from scratch.. I made the normal and diffuse, but for the specular can't get the 'perfect' result I'm looking for,, I played with the red and green channels but I still don't get the perfect result, thus why I was searching for the 'perfect' way to make a specular. Well, I guess I'll keep tweaking in the red and green channels :P Link to comment Share on other sites More sharing options...
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