RoyBatterian Posted August 31, 2016 Share Posted August 31, 2016 It needs the GetIsID to function I believe. Link to comment Share on other sites More sharing options...
0reo27 Posted September 2, 2016 Share Posted September 2, 2016 Ahh thanks for reminding me. player.addperk perkname 1 needs that one to function, I've tested it, it works. He's already got that in his script, so still not sure what the problem is. I've remade the companion perk suite and it works as it should. It only had an id for Cass. So does that mean it works without the GetIsID condition if you use the 1 parameter? It worked without the GetISID condition for me. I just tested this out. One thing I'm unable to do is increase AVs. I've tried manipulating health through making an actor effect, attaching it to the perk and then adding it to that special list of perks for companions but it just doesn't work. Other things like adding a regeneration effect or using an entry point to modify movement speed works. Is this because NPC stats are calculated? Link to comment Share on other sites More sharing options...
RoyBatterian Posted September 4, 2016 Share Posted September 4, 2016 Without the GetIsId it will apply to all companions instead of a specific one, and maybe the player too. As for calculated stats, yes that's why. You could remove the automatic scaling, set base values and manually alter them as the player levels or what have you. Link to comment Share on other sites More sharing options...
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