Transbot9 Posted April 2, 2016 Share Posted April 2, 2016 (edited) Is there any way to apply more than one BSLightingShaderProperty to an object? My experiments with Nifskope just break things. What I am attempting to do is to set up a second BSLightingShaderProperty to separate the diffuse from the stack of other maps - basically, I would like to scale the diffuse separately from the other maps. Probably not possible but still attempting it.EDIT: And I mean both BSLightingShaderProperty paired the same set of trishapes. Edited April 2, 2016 by Transbot9 Link to comment Share on other sites More sharing options...
Alecu Posted April 2, 2016 Share Posted April 2, 2016 I don't think so, there are only 2 slots for material properties for skyrim. One is for the BSLightingShaderProperty and another one for the alpha property. That's how the format is defined. Even if you hacked it, the game doesn't know how to read more than one BSLightingShaderProperty from a nif. Link to comment Share on other sites More sharing options...
gezegond Posted April 2, 2016 Share Posted April 2, 2016 No. It will make your game crash even if you could do it. You can however, scale the the diffuse separately from the other maps, they don't need to be the same size. If by "scaling the diffuse" you mean scaling the uv maps, then no you can't. All UV maps must correspond to eachother. However if you're making a new UV diffuse map by scaling the old one, it's extremely easy to do the same for the rest of the maps as well, so there shouldn't be any big issues. Link to comment Share on other sites More sharing options...
Transbot9 Posted April 3, 2016 Author Share Posted April 3, 2016 Thought it might be something like that. There are other engines that would allow a diffuse to tile separately as way to save space (good for cliffs and rocks). Link to comment Share on other sites More sharing options...
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