Ghost03 Posted July 28, 2007 Share Posted July 28, 2007 Would it be possible for someone to make a katana (one handed) that grows in power as you level? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 28, 2007 Share Posted July 28, 2007 Would it be possible for someone to make a katana (one handed) that grows in power as you level?Like how? Care to be more specific as to your wants? You could probably even do this with a little simple scripting, and making of items in the CS. Link to comment Share on other sites More sharing options...
Ghost03 Posted July 28, 2007 Author Share Posted July 28, 2007 I was thinking that the sword would start out as good as any other weapon, and as you gain levels, your sword increases as well (damage, total health, a small increase in speed)Sort of like the quest leveling mod Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 28, 2007 Share Posted July 28, 2007 I was thinking that the sword would start out as good as any other weapon, and as you gain levels, your sword increases as well (damage, total health, a small increase in speed)Sort of like the quest leveling modYou could probably do this one... First, make a few versions of the same weapon with increasing strength.Item and basic CS tutorialshttp://forum.gamingsource.net/index.php?showtopic=25710http://forum.gamingsource.net/index.php?showtopic=30133Once you have a few made, you'll need to do some very light scripting either using a quest script, or one placed on the weapon to remove the weaker one and add the stronger one when some conditions are met.http://cs.elderscrolls.com/constwiki/index...pting_Knowledge Example of what thequest script could look like. Would need to be added to a quest which is startgame enabled, or manually started by some other means.scn Gh3WeaponUpgradeQuestScript begin gamemode if player.getlevel AA if player.getitemcount bbbbbbbb 1 player.removeitem bbbbbbbb player.additem cccccccc endif elseif player.getlevel DD if player.getitemcount eeeeeeee 1 player.removeitem eeeeeeee player.additem ffffffff endif elseif player.getlevel GG if player.getitemcount hhhhhhh 1 player.removeitem hhhhhhhh player.additem iiiiiiii endif endif end example of script to place on each weapon, with a different script per weapon which removed the current item, and replaces it with the next.scn Gh3WeaponUpgrade01script begin onequip if player.getlevel == ZZ player.removeitem xxxxxxxx player.additem yyyyyyyy player.equipitem yyyyyyyy endif end Naturally, you would only need to use one of the methods. Just fill in the spots in the script with either the player level, or the form ID of what you want to add/remove. Link to comment Share on other sites More sharing options...
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