redeyesandlonghair Posted June 20, 2011 Share Posted June 20, 2011 My question is simple. If I use a walk/run animation replacer, does that animation replacer set the speed at which I walk/run to a static value that is no longer influenced by the speed attribute? Link to comment Share on other sites More sharing options...
fore Posted June 20, 2011 Share Posted June 20, 2011 Animations cannot deactivate speed attributes. They can only go faster/slower/longer/shorter by definition, but than they always do it, multiplied with the players/NPC's speed attributes. The only way to do it (I don't know, if and how the calculated speed can be influenced) is to define several walk/run animations, and the activate them based in your current stats. Link to comment Share on other sites More sharing options...
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