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Lost Lamb bugged?


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Hi guys, mind to help me a little bit?

 

I was in the Act 2, at Kaedweni camp. And the corporal Lizwik (not sure with the spelling) asked Geralt to find 2 of his men.

Which then by chance, I met this 2 soldiers near the beach on the Sabrina burning ground.

I escorted these 2 soldier back, and then the quest updated, that I have to get my reward to Lizwik.

 

Oddly, the map indicator for Lizwik is somewhere near the brothel, and I found out that it pointed to a dead body.

 

Is that possible that Lizwik is dead and I cannot get reward from him?

 

Please advise,

 

Thanks

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Since installing patch 1.2 I have encountered quite a few bugs, seems to have created more than it has fixed. In prologue it is no longer possible to kill the knight with the ballista, In flotsom after completing the quest "A scent of Incense" successfully this is changed to failure when you leave Flotsum, likewise in Vergen the same thing happens with the quest "The walls have ears " also their are many containers that show as having loot but you cannot loot them. Did not have these problems before patch 1.2 so if any devs out there reading this can we have another patch please, one that works.
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Since installing patch 1.2 I have encountered quite a few bugs, seems to have created more than it has fixed. In prologue it is no longer possible to kill the knight with the ballista, In flotsom after completing the quest "A scent of Incense" successfully this is changed to failure when you leave Flotsum, likewise in Vergen the same thing happens with the quest "The walls have ears " also their are many containers that show as having loot but you cannot loot them. Did not have these problems before patch 1.2 so if any devs out there reading this can we have another patch please, one that works.

I took it that the "un-lootable" containers was down to the actual placement of them, other items being in the way.

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Since installing patch 1.2 I have encountered quite a few bugs, seems to have created more than it has fixed. In prologue it is no longer possible to kill the knight with the ballista, In flotsom after completing the quest "A scent of Incense" successfully this is changed to failure when you leave Flotsum, likewise in Vergen the same thing happens with the quest "The walls have ears " also their are many containers that show as having loot but you cannot loot them. Did not have these problems before patch 1.2 so if any devs out there reading this can we have another patch please, one that works.

I took it that the "un-lootable" containers was down to the actual placement of them, other items being in the way.

No, when you use the Z key they light up but you cannot loot them even when there is nothing in the way.

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Since installing patch 1.2 I have encountered quite a few bugs, seems to have created more than it has fixed. In prologue it is no longer possible to kill the knight with the ballista, In flotsom after completing the quest "A scent of Incense" successfully this is changed to failure when you leave Flotsum, likewise in Vergen the same thing happens with the quest "The walls have ears " also their are many containers that show as having loot but you cannot loot them. Did not have these problems before patch 1.2 so if any devs out there reading this can we have another patch please, one that works.

I took it that the "un-lootable" containers was down to the actual placement of them, other items being in the way.

No, when you use the Z key they light up but you cannot loot them even when there is nothing in the way.

 

Could be the devs intended to place items in them but changed their mind , or got sidetracked on a quest marker and then just forgot about them .

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Since installing patch 1.2 I have encountered quite a few bugs, seems to have created more than it has fixed. In prologue it is no longer possible to kill the knight with the ballista, In flotsom after completing the quest "A scent of Incense" successfully this is changed to failure when you leave Flotsum, likewise in Vergen the same thing happens with the quest "The walls have ears " also their are many containers that show as having loot but you cannot loot them. Did not have these problems before patch 1.2 so if any devs out there reading this can we have another patch please, one that works.

I took it that the "un-lootable" containers was down to the actual placement of them, other items being in the way.

No, when you use the Z key they light up but you cannot loot them even when there is nothing in the way.

 

Exactly, in the mine and also in the waterfall cave I was able to illuminate groups of sacks but of the 4/5 that were showing only 3/4 were lootable. There are a couple of shelves in the prologue that also show but you are unable to get to because of other furniture being in the way (beds).

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