chingola777 Posted June 20, 2011 Share Posted June 20, 2011 Somehow a vanilla nv lake water level was changed while I was making a mod nearby. For the life of me I have been unable to select the lake water level and drop it back down to where it should be. HELP!!!!!! Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 20, 2011 Share Posted June 20, 2011 Somehow a vanilla nv lake water level was changed while I was making a mod nearby. For the life of me I have been unable to select the lake water level and drop it back down to where it should be. HELP!!!!!!as far as I know, small world effects the water in the world spaces section, there are values assigned to it, the mod your making may be addressing a smallworld item and the values got changed there. Link to comment Share on other sites More sharing options...
chingola777 Posted June 20, 2011 Author Share Posted June 20, 2011 (edited) I'm a noob and have no idea what you are talking about. I looked around in a bunch of places and found no settings. This lake is the only thing affected, no other water areas are changed. It's the lake by SpringMtRanchStatePark. Oh I was not working with any water levels just building a stair case that when done many stairs vanished. that's another issue however. Edited June 20, 2011 by chingola777 Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 20, 2011 Share Posted June 20, 2011 oh, ok, that a hole in the ground with water in it, near where the underground hide out is located, send a screen shot of what you have so I can see it. Link to comment Share on other sites More sharing options...
chingola777 Posted June 20, 2011 Author Share Posted June 20, 2011 oh, ok, that a hole in the ground with water in it, near where the underground hide out is located, send a screen shot of what you have so I can see it.Hows this? Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 20, 2011 Share Posted June 20, 2011 Ok , that shot is in the geck, Easy fix ! Back camera off so you can see the whole thing of water, if you dbl click on that area or drag the some like a selection of the objects, you can move it down back where it was, save it and continue, no biggie ok. But get your angle of view right so it line up right, after you save it, go around the lake area and inspect it good, If by chance that item has a tab page for it, I do't know my self, it may have a reset to defaults applicable button in there sense it is a base object. Link to comment Share on other sites More sharing options...
chingola777 Posted June 20, 2011 Author Share Posted June 20, 2011 (edited) The problem is no matter what I do I can not select it.So here is another one, just appeared. Was working with "fresh water selectable" and you can still select that (darker area tucked up by the cliff), however this one out in the air can not be selected and I have no idea how to get rid of it. Edited June 21, 2011 by chingola777 Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 21, 2011 Share Posted June 21, 2011 Zip up your mod, send me a copy so I can load it up in the geck and see what can be done, I need a note pad list of any mods you have also in the data directory to confirm involvement with your work, a short history behind development too. This is all I can offer you. If I fix it, I'll send it back to you completed and you can continue development on it, just be careful from now on, the gsck is unforgiving, where I am.[email protected] Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 21, 2011 Share Posted June 21, 2011 I also need to know what is ticked in the GECK too, every mod or if it's just the main , it's important to be on the same page. I have done this for others so no worries ok. Link to comment Share on other sites More sharing options...
ozziefire Posted June 21, 2011 Share Posted June 21, 2011 While we are talking water is there some way these areas are marked so the engine knows when to use the swimming animation, I have a mod in mind that needs to be activated by swimming but the GECK command "IsSwiming" doesn't function in NV according to the GECK Wiki. Link to comment Share on other sites More sharing options...
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