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AI Package question


Korodic

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does anyone have ideas, because I've spent hours tinkering on this one stupid issue and I must be missing something small/easy.

When I saw "use item at" I was under the misconception that (since I saw furniture as a choice) the furniture was considered an item that the npc would use (as in sit down).

 

I suppose it was my fault for not understanding what that package type really meant.

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does anyone have ideas, because I've spent hours tinkering on this one stupid issue and I must be missing something small/easy.

When I saw "use item at" I was under the misconception that (since I saw furniture as a choice) the furniture was considered an item that the npc would use (as in sit down).

 

I suppose it was my fault for not understanding what that package type really meant.

No, I wouldn't guessed that "find" meant to go and sit.

 

However when an NPC finds something i suppose that they are inclined to activate it, which makes sense.

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  • 1 month later...

I found an easier solution. For those whom are curious.

 

AI packages:

DefaultSandboxEditorLocation2000 (can be supplemented with whatever...)

DefaultTravelToLinkedPackage (link the chair)

 

 

Got this from the ultralux interioir. I tried to use travel package by itself and it didn't work (I dont know if this was just me or not) but this seems to work...

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