dorn2 Posted June 20, 2011 Share Posted June 20, 2011 I was thinking about putting together a mod to display damage per shot in the old Fallout 1/2 fashion as best as possible. Looking at the scripting though I don't see anything to get information on the damage done. Nor do I see anything in FOSE. A casual perusing of the game variables didn't show up anything either. I'm only just learning this stuff though so I thought I'd ask if anyone knows if there is a way to even get this info? Would it at least be possible with an NVSE plugin perhaps? Link to comment Share on other sites More sharing options...
SomeoneIknow Posted June 24, 2011 Share Posted June 24, 2011 Well there is a FOSE function called GetBaseHealth as seen here: http://geck.bethsoft.com/index.php/GetBaseHealth but I wouldn't know where to begin to figure out how to make a script trigger to show the difference from the base hp to the final hp after the damage is dealt. I've been looking at some geck funtion articles in the wiki and I did see something interesting called DamageActorValue as seen here http://geck.bethsoft.com/index.php/DamageActorValue. This function subtracts any given number of hp from the actor's base hp. So the only way that I can think of to do what you want to do is to somehow rewrite how combat works or just for one particular weapon or instance, and then when a particular weapon strikes another given NPC use a OnHit block type function to spawn the 3-d mesh of the pre-calculated damage. But I think that would assume you know exactly what the damage amount would be. Link to comment Share on other sites More sharing options...
tunaisafish Posted June 25, 2011 Share Posted June 25, 2011 @dorn2Take a look at the Damage Messaging by romeck.important message !!!!!!!!!!!!! : since i do not have time and skills to change and upgrade mod i give permission to all of u who would like to use itWorth dropping him a PM :) Link to comment Share on other sites More sharing options...
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