rjhelms84 Posted June 20, 2011 Share Posted June 20, 2011 Hi, I want an area of my mod to be heavily irradiated. I imagined having thick clouds of green radiation flooding the area, like the red clouds of Dead Money, only green. I don't won't to use any resources from Dead Money, as I don't want my mod to be dependant on it. Do you have the skills to create some green clouds for me? (moveable static, or whatever.) Or do you have any ideas on how I could irradiate Boulder best? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 20, 2011 Share Posted June 20, 2011 (edited) There are several smoke FX that I think would be easy enough to recolor, change their orientation, etc.. to give you what you want. I assume you are just asking for looks... radiation is done by other markers, regardless of that smoke/fog/etc. you use. Edited June 20, 2011 by Quetzlsacatanango Link to comment Share on other sites More sharing options...
cambragol Posted June 20, 2011 Share Posted June 20, 2011 The fxsteam and fxsmoke family of objects can probably provide the effect you need. Just place them liberally where you want the fog to be, then give them an appropriate emission and it should look nice. There is even one of those that is meant for large areas. Link to comment Share on other sites More sharing options...
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