Shadder Posted June 20, 2011 Share Posted June 20, 2011 I'm guessing this problem is caused by the incorrect setting of using *skin wrap* in 3ds max. well, I just simply add a feet model to parameter, and then *convert all to skin*. I've tried to manually fix those bended points (set same value as other points) at the heel part, but the problem changes to have a small displacement, the heel is no longer bended though. I think this is because of points don't have gradual weights after changing. Any idea how to manually adjust *weight properties* properly? or is there a simpler way to fix this problem? RegardsShadder Link to comment Share on other sites More sharing options...
Isilmeriel Posted June 22, 2011 Share Posted June 22, 2011 Can you post some screenshots of your issue? Link to comment Share on other sites More sharing options...
Shadder Posted June 22, 2011 Author Share Posted June 22, 2011 the problem's been solved by re-weighting points around that area.. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now