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Problem with Interior space


DingerDan

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Well, I was designing the interior for a shop, and everything worked fine. UNTIL - I placed an argonian shopkeeper. Originally when I placed him, it said something about tail01.nif or whatever not being found, but I just hit 'yes to all' to continue placing him anyway. Now when I load the interior space, I get things that look like displaced vertices whenever I change view, and I cant select/move anything. It's really getting on my nerves.

 

Can anybody help?

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Argonians and Khajiits use the beast skeleton. Everyone else uses the other skeleton. So your Argonian shopkeeper has no tail bone and his tail stretches hundreds of meters and flops around and fills up his whole shop so that all the customers run away.

 

So if you open up the box with his information and click of the skeleton box and make it say "Characters\_Male\SkeletonBeast.NIF", then you will be fine. It does not matter what the gender of your shopkeeper is. All the females in this game use the male skeleton just as the males do.

Edited by David Brasher
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Argonians and Khajiits use the beast skeleton. Everyone else uses the other skeleton. So your Argonian shopkeeper has no tail bone and his tail stretches hundreds of meters and flops around and fills up his whole shop so that all the customers run away.

 

So if you open up the box with his information and click of the skeleton box and make it say "Characters\_Male\SkeletonBeast.NIF", then you will be fine. It does not matter what the gender of your shopkeeper is. All the females in this game use the male skeleton just as the males do.

 

Thanks very much :)

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