nicktheduke Posted April 3, 2016 Share Posted April 3, 2016 WARNING: Huge post ahead. My apologies for TL;DR but I need as much help as I can get! Hi. So I've been modding Oblivion off/on for about 3 years and still only have a general knowledge of things. After 300 hours on Steam, I've only ever finished the actual vanilla game on Xbox years ago. So over the last 2 weeks, I've been trying to give a big push at modding the game + DLC in an attempt at the "ultimate" Oblivion experience. I'm at level 4 at the moment and hope that I can finalize mods/settings and proceed with full playthrough. Using this guide as a platform (http://wiki.step-project.com/User:Hishutup/OblivionGuide) I think I have made a pretty good attempt at creating my own version of the game. If I can finish the main quest + DLC without too many hiccups, I might write my own guide because let's face it there's not a very clear, concise guide for 2016. That said, I still need your help. While I'm not trying to go overload on the mods, I do want to get everything I can out of Oblivion. Having said that, I also need guidance in order to achieve as best as possible the most stable, performance friendly version of the game. I tinkered with Mod Organizer and have gotten it to play nicely with the game. I've found it to be the best of the best when used with Wrye Bash, etc. I've been trying mods off/on in order to achieve success without screwing up the installation and goign through uninstall process. Right now I'm happy, although I'm unsure of stability. I have what I think is a pretty decent system and I know limitations of game engine, but I am still trying to create as an immense and immersive experience as possible. I use 4GB patch, OBSE and plugins like OSR, Oblivion Reloaded, moreHeap (set at 768), etc. I also use RAEVWD, A Tweaked ENB, TES4LOD, etc. ENBBoost didn't really do much and turning off ENB didn't matter either. However, I'm still not sure if I have everything tweaked in the .ini for best performance. Certain things have happened like CTDs due to Reneers Guard Overhaul that were fixed by turning it off/on. Certain NPCs from Better Cities have had strange effects such as a naked male in IC Temple District and a smith who had blue skin in IC Waterfront (I reset skin color in CS now it works fine). Also Sneaking Detection Recalibrated had to be downgraded to version 7 due to the author taking version 8 offline. I am waiting for version 9 to be release as beta before upgrading. I normally use Stealth Overhaul Redux but SDR seems to be much more immersive although v7 is very performance hungry. I'm still even getting random CTDs but I'm not sure why. I don't think any CTDs have been the engine's fault. Nor do I think it's too many mods. In terms of FPS, I get 10-25 average in areas of cities affected by Better Cities. It's pretty atrocious but the mod makes everything feel more alive. Exterior I get a decent 30 FPS average and in interiors/dungeons, usually 40-60+. So my questions: Could someone take a look at my load order and see if everything checks out? How compatible are these mods? Do you see anything that's missing that you think would add to the game that's lore-friendly and compatible? Is there anything I can do about Better Cities killing my FPS? What can I turn off/on to help general performance? What about ini settings, specifically OSR? Will this load order be stable enough for a full playthrough? Here are my settings/load order/etc: Computer: i7-4790k @ 4ghz 16 gb ram 2x gtx 970 sli windows 10 etc Screenshot of all Active Mods + Textures: http://i.imgur.com/Dc3T5cV.gif Current load order: 00 Oblivion.esm 01 SettlementsOfCyrodiil.esm [Version 1.3] 02 All Natural Base.esm [Version 1.36] 03 Cobl Main.esm [Version 1.72] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.37] 05 Better Cities Resources.esm [Version 6.0.6] 06 CM Partners.esm 07 CustomSpellIcons.esm 08 HorseCombatMaster.esm 09 SDR.esm [Version 7.3.1] 0A Unofficial Oblivion Patch.esp [Version 3.5.4a] ++ Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.5.8] 0D Better Cities .esp [Version 6.0.5] 0E All Natural.esp [Version 1.36] 0F All Natural - SI.esp [Version 1.36] 10 Immersive Interiors.esp [Version 0.8.1] 11 Immersive Interiors - Bravil.esp [Version 2.01] 12 Better Bell Sounds.esp ++ Symphony of Violence.esp 13 Atmospheric Oblivion.esp 14 Sounds of Cyrodiil.esp [Version 1.1] 15 Storms & Sound.esp 16 Cities Alive At Night.esp 17 WindowLightingSystem.esp 18 00 Realistic Player Speech.esp 19 AliveWaters.esp 1A AliveWaters - Koi Addon.esp 1B AliveWaters - Slaughterfish Addon.esp 1C AFK_PrayerIdles.esp [Version 1.0] 1D Book Jackets Oblivion.esp 1E Torch Hotkey.esp 1F CoO1.esp 20 ImprovedSigns.esp ++ PalePassIce.esp 21 Camping.esp 22 Ravens and Seagulls.esp ** VA_BetterGold.esp 23 Vows and Covenants.esp 24 Enhanced Economy.esp [Version 5.4.3] 25 Crowded Roads.esp [Version 2.0] 26 Populated Prisons.esp [Version 1.2] 27 Custom Autosave.esp 28 Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8] 29 FormID Finder4.esp 2A OblivionReloaded.esp ++ OblivionReloadedArenaCombat.esp 2B Dynamic Map.esp [Version 2.1.1] 2C DLCHorseArmor.esp 2D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 2E DLCOrrery.esp 2F DLCOrrery - Unofficial Patch.esp [Version 1.0.6] 30 DLCVileLair.esp 31 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 32 DLCMehrunesRazor.esp 33 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 34 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp ** EVE_StockEquipmentReplacer.esp 35 CapesandCloaks.esp 36 Immersive Weapons.esp ++ Weapon Improvement Project.esp [Version 1.9] 37 Weapons Of Morrowind.esp [Version 1.0] 38 Weapons Of Morrowind - Daedric Crescent.esp 39 DLCThievesDen.esp 3A DLCThievesDen - Unofficial Patch.esp [Version 1.0.14] 3B DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13] 3C Cobl Glue.esp [Version 1.72] 3D Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 3E Bob's Armory Oblivion.esp 3F Loth's Blunt Weapons- Mobs.esp 40 Loth's Blunt Weapons for Npcs.esp 41 Oscuro's_Oblivion_Overhaul.esp [Version 1.37] ++ OOOSI-EyeDisabler.esp ++ BMEnchantmentRebalance.esp ** OMOBS.esp [Version 2.0] ** OMOBS_SI.esp [Version 2.0] 42 OOOEquipmentAddon.esp 43 CurseOfHircine.esp 44 CoH 1st Person Anims.esp 45 Skyrimesque Counts and Countesses.esp 46 BrotherhoodRenewed.esp [Version 1.1.2] 47 CRTRenewed.esp 48 Fighters Guild Quests.esp 49 Kvatch Rebuilt.esp [Version 3.0] ++ Kvatch Rebuilt Fixes.esp ++ Kvatch Rebuilt - No More Burned Ground.esp ** Kvatch Rebuilt Weather Patch.esp 4A Mages Guild Quests.esp 4B MTCExpandedVillages.esp 4C DLCBattlehornCastle.esp 4D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 4E DLCFrostcrag.esp 4F Frostcrag_LOD.esp 50 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 51 BrumaGuildReconstructed.esp [Version 1.0.2] 52 Knights.esp ** Knights - Book Jackets.esp 53 Knights - Unofficial Patch.esp [Version 1.1.8] ** EVE_KnightsoftheNine.esp 54 SM Plugin Refurbish(Merged).esp [Version 1.30] ++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp ++ Oscuro's_Oblivion_Overhaul - Unofficial Patch.esp ++ KotN Wayshrine Fix.esp 55 MannimarcoRevisited.esp 56 MannimarcoRevisitedOOO.esp [Version 0.1] 57 JungleHasMoreGroundcover.esp 58 Faregyl.esp [Version 2.0.11] ++ MTCVillages-FaregylPatch.esp 59 Feldscar.esp [Version 1.0.13] 5A Gottshaw Village.esp [Version 1.0.1] 5B Molapi.esp [Version 1.0.1] 5C Reedstand.esp [Version 1.0.4] 5D Urasek.esp [Version 1.0.4] 5E Vergayun.esp [Version 2.0.2] 5F xuldarkforest.esp [Version 1.0.5] 60 xulStendarrValley.esp [Version 1.2.2] 61 xulTheHeath.esp 62 xulEntiusGorge.esp [Version 1.2.1] 63 xulFallenleafEverglade.esp [Version 1.3.1] 64 xulColovianHighlands_EV.esp [Version 1.2.2] 65 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 66 xulBravilBarrowfields.esp [Version 1.3.5] 67 xulLushWoodlands.esp [Version 1.3.3] 68 xulAncientYews.esp [Version 1.4.4] 69 xulAncientRedwoods.esp [Version 1.6] ++ MTCExpandedVillages-AncientRedwoods patch.esp [Version 1.0] 6A xulCloudtopMountains.esp [Version 1.0.3] 6B xulArriusCreek.esp [Version 1.1.4] 6C xulPatch_AY_AC.esp [Version 1.1] 6D xulRollingHills_EV.esp [Version 1.3.3] 6E xulPantherRiver.esp 6F xulRiverEthe.esp [Version 1.0.2] 70 xulBrenaRiverRavine.esp [Version 1.1.1] 71 xulImperialIsle.esp [Version 1.6.8] 72 xulBlackwoodForest.esp [Version 1.1.1] 73 xulCheydinhalFalls.esp [Version 1.0.1] ++ KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0] 74 xulAspenWood.esp [Version 1.0.3] 75 xulSkingradOutskirts.esp [Version 1.0.2] 76 xulSnowdale.esp [Version 1.0.5] ++ OOO-Snowdale Patch.esp [Version 1.1] ++ Snowdale - Fighters Guild Quests Patch.esp ++ MTCExpandedVillages-Snowdale patch.esp [Version 1.0] 77 xulCliffsOfAnvil.esp [Version 1.1.3] 78 OOO-CliffsOfAnvil patch.esp [Version 1.2] 79 xulSilverfishRiverValley.esp [Version 1.0.4] 7A xulJerallGlacier.esp [Version 1.0.2] 7B OOO-JerallGlacier patch.esp [Version 1.0] 7C xulTheEasternPeaks.esp [Version 1.1.4] 7D Frostcrag Village.esp [Version 1.0.7] 7E Sutch Village.esp [Version 1.0.4] ++ Better Cities - House Price Patch.esp [Version 6.0.0] 7F Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 80 Auto Update Leveled Items And Spells.esp [Version 1.2.5] 81 Bag of Holding.esp [Version 1.5.0] 82 Better Dungeons.esp 83 HUD Status Bars.esp [Version 6.2.7] 84 Elz - No Floating Weapon.esp 85 EVE_ShiveringIslesEasterEggs.esp 86 GMArcheryRebalance.esp [Version 1.0] ** Grass Overhaul.esp 87 GuildAdvancement.esp ++ Improved Fires and Flames - Increased Sound.esp ++ ScriptIcon_Replacer.esp 88 Enhanced Vegetation [125%].esp 89 Skill Perk Descriptions.esp [Version 1.1] 8A Storms & Sound - Better Cities.esp 8B SOC-Wildlife Variety.esp 8C ATakesAll.esp 8D VanillaCombatEnhanced.esp ++ VCEClassOverhaul.esp 8E Lynges Unlimited Death Reload Time.esp 8F Elz - Realistic Gravity.esp 90 Basic Primary Needs.esp [Version 6.3] 91 RealisticForceMedium.esp 92 RealisticMagicForceMedium.esp 93 Vampire Revolution.esp [Version v1.13] 94 Summon Dremora Lord Saved.esp 95 SupremeMagicka.esp [Version 0.90b] 96 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] 97 SM_EnchantStaff.esp [Version 0.90] ++ SM_VanillaSpells.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 98 MidasSpells.esp 99 Syc_AtHomeAlchemy_No_Bounty_v2.esp 9A EnchantmentRestore.esp ++ EnchantmentRestore_Wells.esp ++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0] 9B SDR_Perks And Patches [Oblivion].esp [Version 7.3.0] 9C IThieveryRaise.esp 9D RenGuardOverhaul.esp 9E kuerteeCrimeHasWitnesses.esp 9F DenockArrowToo.esp A0 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0] A1 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp A2 DeadlyReflex 5 - Combat Moves.esp A3 kuerteeNPCsYield.esp A4 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] A5 Duke Patricks - Actors Can Miss Now.esp A6 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4] ** MOBSification of MODS.esp A7 CM Partners.esp A8 CMPartnersDecrashification.esp A9 CM Partners NPC NE.esp AA CM Partners More NPCs NE.esp AB CM Partners Shivering Isles by Howabominable.esp AC OOOShiveringIsles.esp AD BalancedMagic.esp AE RenGuardOverhaul_PatchForSDR.esp AF Better Cities Full.esp [Version 6.0.6] B0 Better Imperial City.esp [Version 6.0.6] B1 Better Cities - VWD of the IC.esp [Version 6.0.0] B2 Better Cities - IC Imperial Isle.esp [Version 6.0.2] B3 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4] B4 Better Cities - All Natural.esp [Version 6.0.4] ++ Better Cities - Unique Landscape Barrowfields.esp [Version 1.3] B5 xulChorrolHinterland-BC6.esp B6 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.4] B7 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4] ++ Better Cities Full - OOO.esp [Version 6.0.6] ++ Better Imperial City - OOO.esp [Version 6.0.6] ++ Better Cities - Unique Landscape Panther River patch.esp [Version 1.4] ++ Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0] ++ FGQ-BC6 Patch.esp ++ Better Imperial City FPS Patch.esp [Version 6.0.0] ++ Better Cities - COBL.esp [Version 6.0.4] ++ Better Cities - Leyawiin Flooded.esp [Version 6.0.0] B8 OSPS-BC_IC-II_UL-II_Patch.esp B9 Falling Leaves.esp [Version 1.0] ++ Falling Leaves - UL LushWoodlands Patch.esp [Version 1.0] BA Oblivion_Character_Overhaul.esp [Version 2.0] ++ OCO v2 Balanced - No Bonus Races.esp ++ OCO_DLCHorseArmor_Patch.esp ++ OCO_DLCOrrery_Patch.esp ++ OCO_DLCMehrunesRazor_Patch.esp ++ OCO_DLCThievesDen_Patch.esp ++ OCO_KvatchRebuilt_Patch.esp ++ OCO_KnightsOTN_Patch.esp ++ OCO_UOP_USIP_Patch.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36] BB Bashed Patch, 0.esp BC Maskar's Oblivion Overhaul.esp [Version 4.6.3] BD ORFlare.esp BE Head Bob.esp BF LandMagicPatch.esp OBSE Plugins: OBSE Version: 0.0.21.4 AddActorValues.dll AddActorValues_CS.dll Better Cities Helper.dll Version: 1.0.0.908 Blockhead.dll Version: 10.3.8.512 Construction Set Extender.dll Version: 7.1.9.101 CustomSpellIcons.dll Elys_USV.dll MenuQue.dll OBSE_Elys_Uncapper.dll OBSE_Kyoma_MenuQue.dll OblivionReloaded.dll Version: 4.0.0.0 SDR_obse.dll Version: 1.0.22.0 SoundCommands.dll SwitchNightEyeShaders.dll Version: 5.1.0.0 hook.dll Version: 2.7.5.0 obse_jail_fix.dll obse_training_fix.dll shadeMe.dll Version: 3.6.7.507 sr_Oblivion_Stutter_Remover.dll weOCPS.dll OSR settings: Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 0 bHookHashtables = 1 bReplaceHeap = 1 bReplaceGetTickCount = 1 bLogToConsole = 0 bFastExit = 1 bExtraProfiling = 0 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 1 iMainHookPoint = 1 } Experimental = { _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm. _comment =other settings here you're probably better off not touching bReduceSleep = 0 iThreadsFixedToCPUs = 4 bSuppressRandomSeeding = 0 bMonitorBSShaderAccumulator = 0 iPrintSceneGraphDepth = 0 bReplaceRandomWrappers = 1 bBenchmarkHeap = 0 bAlternateHeapHooks = 0 iHeapMainBlockAddress = 0 } FPS_Management = { _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2 bInject_iFPSClamp = 1 fMaximumFPS = 60 fMinimumFPS = 15 iFPS_Report_Period = 60000 fExtraSleepPercent =0.2 } GetTickCount = { _comment =This section is disabled by default - see Master/bReplaceGetTickCount bForceResolution = 1 bPreserveDC_Bias = 1 bPreserveHighFreqComponents = 0 bForceSync = 0 iSyncLimitMilliseconds = 50 } CriticalSections = { _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed bUseOverrides = 1 iDefaultMode = 1 iDefaultSpin = 1000 iStaggerLevel = 5 bEnableMessages = 1 bEnableProfiling = 0 } Heap = { _comment =This section is disabled by default - see Master/bReplaceHeap _comment =I recommend enabling it however. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability _comment = It crashes instantly on Fallout3 last I remember checking _comment = It seems to work on Fallout: New Vegas ? _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size) iHeapAlgorithm = 6 bEnableProfiling = 0 iHeapSize = 768 bEnableMessages = 0 bZeroAllocations = 0 } Hashtables = { bUseOverrides = 1 bEnableMessages = 0 bEnableExtraMessages = 0 bEnableProfiling = 0 } OverrideList = { CriticalSection = { CallerAddress = 0x701748 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 } CriticalSection = { ObjectAddress = 0xB32B80 comment = MemoryHeap CS, recommendation=stagger (mode 3) Mode = 3 Spin = 1500 } CriticalSection = { CallerAddress = 0x70172A comment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance) Mode = 2 } CriticalSection = { ObjectAddress = 0xB3FA00 comment = Unknown4, recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB33800 comment = BaseExtraList, recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB3F600 comment = recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB3FC00 comment = Mode = 2 } CriticalSection = { ObjectAddress = 0xB39C00 comment = Mode = 2 } Hashtable = { comment =caller 0x00418E16 SizeAddress = 0x00418DDB OldSize = 37 NewSize = 149 } Hashtable = { comment =caller 0x0045a8a1 SizeAddress = 0x0045A866 OldSize = 5039 NewSize = 133123 } Hashtable = { comment =caller 0x004A25BC SizeAddress = 0x004A2586 OldSize = 523 NewSize = 2711 } Hashtable = { comment =multipart 1/2 - caller 0x004e614f SizeAddress = 0x004E610F OldSize = 37 NewSize = 47 } Hashtable = { comment =multipart 2/2 - caller 0x004e614f SizeAddress = 0x004E612C OldSize = 37 NewSize = 47 } Hashtable = { comment =caller 0x004E9014 SizeAddress = 0x004E8FD7 OldSize = 37 NewSize = 739 } Hashtable = { comment =caller 0x004f0e20 SizeAddress = 0x004F1B44 OldSize = 37 NewSize = 127 WordBits = 8 } Hashtable = { comment =caller 0x004f1d60 SizeAddress = 0x004F220A OldSize = 7001 NewSize = 7001 } Hashtable = { comment =also caller 0x004f1d60 SizeAddress = 0x004F222E OldSize = 701 NewSize = 901 } Hashtable = { comment =also caller 0x004f1d60 SizeAddress = 0x004F2B70 OldSize = 37 NewSize = 127 WordBits = 8 } Hashtable = { comment =multipart 1/2 - caller 0x004F2ACB SizeAddress = 0x004F2A8B OldSize = 37 NewSize = 713 } Hashtable = { comment =multipart 2/2 - caller 0x004F2ACB SizeAddress = 0x004F2AA8 OldSize = 37 NewSize = 713 } Hashtable = { comment =multipart 1/2 - caller 0x004f2b3e SizeAddress = 0x004F2AEF OldSize = 37 NewSize = 1301 } Hashtable = { comment =multipart 2/2 - caller 0x004f2b3e SizeAddress = 0x004F2B12 OldSize = 37 NewSize = 1301 } Hashtable = { comment =caller 0x0067fbb0 SizeAddress = 0x006C5396 OldSize = 37 NewSize = 83 } Hashtable = { comment =also caller 0x0067fbb0 SizeAddress = 0x0067FD35 OldSize = 191 NewSize = 3019 } Hashtable = { comment =also caller 0x0067fbb0 SizeAddress = 0x0067FE5F OldSize = 191 NewSize = 2021 } Hashtable = { comment =caller 0x006C56B0 SizeAddress = 0x006C5674 OldSize = 37 NewSize = 299 } Hashtable = { comment =caller 0x00714788 SizeAddress = 0x00714752 OldSize = 59 NewSize = 239 } Hashtable = { comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1 SizeAddress = 0x00769BEB OldSize = 37 NewSize = 297 } Hashtable = { comment =multipart 1/2 - caller 0x009dbf36 SizeAddress = 0x009DBF03 OldSize = 131213 NewSize = 905671 } Hashtable = { comment =multipart 2/2 - caller 0x009dbf36 SizeAddress = 0x00B06140 OldSize = 131213 NewSize = 905671 } Hashtable = { comment =caller 0x009e2726 SizeAddress = 0x009E26F3 OldSize = 37 NewSize = 297 } Hashtable = { comment =caller 0x00a10de6 SizeAddress = 0x00A10DB3 OldSize = 37 NewSize = 297 } } OR settings: [Main] WindowedMode = 1 FoV = 0 WaterReflectionMapSize = 512 WaterManagement = 1 FarPlaneDistance = 283840.0 ScreenshotPath = \Screenshots ScreenshotType = 1 CustomEffects = 1 FrameRate = 0 SaveSettings = 1 CombatMode = 1 CameraMode = 0 EquipmentMode = 0 SleepingMode = 0 [FrameRate] Average = 30 Gap = 3 Delay = 10 FadeStep = 0.5 FadeMinObjects = 10 FadeMinActors = 15 GridStep = 2 GridMin = 5 [CameraMode] HUDReticle = 2 ChasingFirst = 0 ChasingThird = 0 OffsetX = 0.0 OffsetY = 15.0 OffsetZ = 4.0 NearDistanceFirst = 2.0 NearDistanceThird = 10.0 DialogFirst = 1 DialogThird = 2 DialogOffsetX = 50.0 DialogOffsetY = -10.0 DialogOffsetZ = 10.0 [sleepingMode] Rest = 0 RestMessage = You must be in a bed to rest. [shaders] EnableWater = 1 EnableGrass = 0 EnablePrecipitations = 0 EnableHDR = 0 EnablePOM = 1 EnableSkin = 0 EnableTerrain = 1 EnableBlood = 1 EnableShadows = 1 [Effects] EnableUnderwater = 1 EnableWaterLens = 1 EnableGodRays = 0 EnableDepthOfField = 0 EnableAmbientOcclusion = 0 EnableColoring = 0 EnableCinema = 0 EnableBloom = 0 EnableSnowAccumulation = 1 EnableBloodLens = 1 EnableMotionBlur = 0 EnableLowHF = 0 EnableWetWorld = 0 EnableSharpening = 0 EnableSMAA = 0 [Develop] CompileShaders = 0 ShadersFolder = 0 TraceShaders = 0 TraceCulling = 0 Oblivion ini settings: [General] SStartingCell= SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\tes4title.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantTreeRange=30 uGridsToLoad=5fGlobalTimeMultiplier=1.0000 bNewAnimation=1 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=16 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SCreditsMenuMovie=CreditsMenu.bik SMainMenuMovieIntro= SIntroSequence=iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 fQuestScriptDelayTime=5.0000 SMainMenuMusic=Special\TES4Title.mp3 bUseThreadedBlood=1 bUseThreadedMorpher=1 bExternalLODDataFiles=1 bBorderRegionsEnabled=0 bDisableHeadTracking=0 bTrackAllDeaths=0 SCharGenQuest=0002466E uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 SBetaCommentFileName= bCheckCellOffsetsOnInit=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 bWarnOnMissingFileEntry=0 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bAllowScriptedAutosave=0 bPreemptivelyUnloadCells=0 bCheckIDsOnInit=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=209715200SOblivionIntro=bUseHardDriveCache=1 bEnableBoundingVolumeOcclusion=0 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseMyGamesDirectory=1 uGridDistantCount=25 uExterior Cell Buffer=102 SMainMenuMovie=Map loop.bik iFPSClamp=0 [Display] uVideoDeviceIdentifierPart1=3619102270 uVideoDeviceIdentifierPart2=298799234 uVideoDeviceIdentifierPart3=158941889 uVideoDeviceIdentifierPart4=902283804 fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=0 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDrawShadows=0 bUseRefractionShader=0 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=0 iSize W=1920 iSize H=1080 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=10.0000 fFarDistance=10000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 bLocalMapShader=1 bDoImageSpaceEffects=1 fShadowLOD2=400.0000 fShadowLOD1=200.0000 fLightLOD2=3000.0000 fLightLOD1=2000.0000 fSpecularLOD2=1300.0000 fSpecularLOD1=1000.0000 fEnvMapLOD2=800.0000 fEnvMapLOD1=500.0000 fEyeEnvMapLOD2=190.0000 fEyeEnvMapLOD1=130.0000 iPresentInterval=0 iShadowFilter=2 iActorShadowCountExt=3 iActorShadowCountInt=5 bActorSelfShadowing=1 bShadowsOnGrass=0 bDynamicWindowReflections=1 iTexMipMapSkip=1 fGrassStartFadeDistance=6000.0 fGrassEndDistance=7000.0 bDecalsOnSkinnedGeometry=1 bFullBrightLighting=0 iMaxLandscapeTextures=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 bLandscapeBlend=1 fShadowFadeTime=1.0000 fGamma=1.0000 bAllowPartialPrecision=1 iShadowMapResolution=512 bAllow30Shaders=1 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=0 bIgnoreResolutionCheck=0 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 [Controls] fVersion=1.8000 Forward=0011FFFF Back=001FFFFF Slide Left=001EFFFF Slide Right=0020FFFF Use=00FF00FF Activate=0039FFFF Block=003801FF Cast=002EFFFF Ready Item=0021FFFF Crouch/Sneak=001DFFFF Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0012FFFF Toggle POV=001302FF Menu Mode=000FFFFF Rest=0014FFFF Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFFFF bInvertYValues=0 fXenonLookXYMult=0.0005 fMouseSensitivity=0.0020 ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6 iJoystickMoveFrontBack=2 iJoystickMoveLeftRight=1 fJoystickMoveFBMult=1.0000 fJoystickMoveLRMult=1.0000 iJoystickLookUpDown=6 iJoystickLookLeftRight=3 fJoystickLookUDMult=0.0020 fJoystickLookLRMult=0.0020 fXenonMenuMouseXYMult=0.0003 bBackground Mouse=0 bBackground Keyboard=0 bUse Joystick=1 fXenonLookMult=0.0030 fXenonMenuStickSpeedMaxMod=5.0000 iXenonMenuStickSpeedThreshold=20000 iXenonMenuStickThreshold=1000 ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian iLanguage=0 SlideLeft=001EFFFF SlideRight=0020FFFF fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=15000 [Water] fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water SNearWaterOutdoorID=NearWaterOutdoorLoop SNearWaterIndoorID=NearWaterIndoorLoop fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFrameCount=32 uSurfaceFPS=12 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=1 bUseWaterReflectionsActors=0 bUseWaterReflections=1 bUseWaterHiRes=1 bUseWaterDisplacements=0 bUseWaterShader=1 uDepthRange=125 bUseWaterDepth=1 bUseWaterLOD=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 uNumDepthGrids=3 [Audio] bDSoundHWAcceleration=0 fMinSoundVel=10.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 bUseSoftwareAudio3D=0 fDefaultEffectsVolume=1.0000 fDefaultMusicVolume=1.0000 fDefaultFootVolume=1.0000 fDefaultVoiceVolume=1.0000 fDefaultMasterVolume=1.0000 bMusicEnabled=1 bSoundEnabled=1 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fDBVoiceAttenuationIn2D=0.0000 iCollisionSoundTimeDelta=50 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fPlayerFootVolume=0.9000 fDSoundRolloffFactor=4.0000 fMaxFootstepDistance=1100.0000 fHeadroomdB=2.0000 iMaxImpactSoundCount=32 fMainMenuMusicVolume=0.6000 [shockBolt] bDebug=0 fGlowColorB=1.0000 fGlowColorG=0.6000 fGlowColorR=0.0000 fCoreColorB=1.0000 fCoreColorG=1.0000 fCoreColorR=1.0000 fCastVOffset=-10.0000 iNumBolts=7 fBoltGrowWidth=1.0000 fBoltSmallWidth=3.0000 fTortuosityVariance=8.0000 fSegmentVariance=35.0000 fBoltsRadius=24.0000 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseBackgroundPathing=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 iLastHDRSetting=-1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 iMaxHiPerfNPCTargetCount=4 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfPCTargetCount=4 iMaxHiPerfCombatCount=4 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.2500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=1.0000 iHavokSkipFrameCountTEST=0 fHorseRunGravity=5.0000 fQuadrupedPitchMult=1.0000 iNumHavokThreads=3 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 [interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=3.0000 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneX=20 iSafeZoneY=20 iSafeZoneXWide=20 iSafeZoneYWide=20 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 bAllowConsole=1 bActivatePickUseGamebryoPick=0 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 [LoadingBar] iMoveBarWaitingMilliseconds=10 iMoveBarChaseMilliseconds=100 iMoveBarMaxMilliseconds=2500 fLoadingSlideDelay=15.0000 fPercentageOfBar3=0.1500 fPercentageOfBar2=0.4400 fPercentageOfBar1=0.3500 fPercentageOfBar0=0.0600 bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=890 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=3 iDebugTextFont=3 [GamePlay] bDisableDynamicCrosshair=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 bCrossHair=1 iDifficultyLevel=50 bGeneralSubtitles=1 bDialogueSubtitles=1 bInstantLevelUp=0 bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 STrackLevelUpPath=\\vault\TES4\LevelData\ fDifficulty=-0.1000 bTrackLevelUps=1 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 bSaveOnInteriorExteriorSwitch=0 [Fonts] SFontFile_1=Data\Fonts\Kingthings_Regular.fnt SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt SFontFile_5=Data\Fonts\Handwritten.fnt [speedTree] iTreeClonesAllowed=10 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.5000 fLocalTreeMipMapLODBias=-0.0000 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=100 iPostProcessMilliseconds=25 bUseBackgroundFileLoader=1 [LOD] fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bDisplayLODTrees=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 fLODMultLandscape=1.0000 fLODMultTrees=2.0000 fLODMultActors=10.0000 fLODMultItems=10.0000 fLODMultObjects=10.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fTalkingDistance=2000.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODQuadMinLoadDistance=65536.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=0.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] iMinGrassSize=120 fGrassEndDistance=8000.0000 fGrassStartFadeDistance=7000.0000 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=8.2353 fGrassWindMagnitudeMin=4.1176 fTexturePctThreshold=0.2000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=0 bUseArchives=1 SArchiveList=ArchiveInvalidationInvalidated!.bsa, aaa, aab, aac, aad, aae, aaf, aag, aah, aai, aaj, aak, aal, aam, aan, aao, aap, aaq, aar, aas, aat, aau, aav, aaw, aax, aay, aaz, aba, abb, abc, abd, abe, abf, abg, abh, abi, abj, abk, abl, abm, abn iRetainFilenameOffsetTable=1 [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [OPENMP] iThreads=30 iOpenMPLevel=30 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc. SCopyProtectionTitle2=Oblivion Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found Any input would be appreciated. THANK YOU! Link to comment Share on other sites More sharing options...
nicktheduke Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) Here are screenshots so far of current mod list: http://imgur.com/a/WVj31 Graphically I think it looks better than vanilla Skryim for sure. However there are problems such as this in dungeons where fog in distance isn't working correctly. This is with ENB on / ENB off: http://imgur.com/a/ATCfc Does anyone know how to fix? Also looking for possible mod additions or changes to mechanics like Vampire, Stealth, Combat, Archery, etc. Any recommendations? Please check my load order in previous post for reference. Will adding MMM be overkill? How lore friendly is that? I feel like FCOM is too much. Can TIE be added? Technically speaking, why does the game crash when loading a saved game after I die? Is there a way to prevent that outside of weOCPS? Why does the game crash or freeze when loading a save from main menu, then when I exit and reload game the save works fine? Would love input on how to perfect everything. Edited April 3, 2016 by nicktheduke Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) Another CTD: would anyone know why the game would crash entering my imperial shack on the waterfront? I can console command inside of the house and then exit, but I can't enter without a CTD. Deactivating Better Cities avoided CTD. Does anyone know why? How can I fix this? Is Better Cities worth the hassle? Edited April 4, 2016 by nicktheduke Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 Update: using v4.1 of OSR instead of v4.1.37 seems to have fixed my CTD with Better Cities. Turning on bAllowDynamicResizing seems to help. I know it's supposedly buggy but for now it's working for me. Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) I decided to add MMM but disabled a lot of the lore unfriendly creature additions (beholders, etc). In terms of "overhauls", that's MMM+OOO+Maskars+a lot more. Heavy stuff but they say they can work together! Exterior FPS decreased into late 10s early 20s but game is still holding steady so far. Still deciding if NPC yield mod should be deleted since NPCs disappear after yield thus no loot/body/fun. Overall, I'm worried that I'm overloading with scripts and this might be main part of performance issues. I'm wondering if any OSR or ini tweaks might pump out another FPS or two? I tried turning off DistantLOD folder + RAEVWD but it didn't help. Current Load Order: http://pastebin.com/LKnvdiEVOSR settings: http://pastebin.com/gU7zaGq0 Thoughts would be appreciated. Edited April 4, 2016 by nicktheduke Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 Update: currently having trouble with Really Textured Normal Maps. Discovering the Mouth of the Panther shipwreck, whenever I move the camera around the ship and parts of the area around it turn yellow. See here: http://imgur.com/a/hdSbZ Turning off RTNM fixed the problem. However I really liked what I thought added to the game. Is there a fix around this? Please see above link for load order, etc. Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) I've updated to FCOM + TIE Integration Load order here: http://textuploader.com/5w9fz How compatible is everything? I'm basically using every major overhaul (FCOM + Maskars + TIE) Still getting "too few args" script error from Real Time Interactions using Crime and Guard Overhaul. What's the cause/fix for this? Does anyone know fix the yellow textures for RTNM? Also does anyone have an opinion: Vows & Covenants or Oblivifall - Losing my Religion? Edited April 4, 2016 by nicktheduke Link to comment Share on other sites More sharing options...
nicktheduke Posted April 5, 2016 Author Share Posted April 5, 2016 250 mods + Texture replacers + OR + ENB = low FPS Seems like I've got everything stable. Mainly getting 30 FPS with help of OR's frame rate manager. Debating on disabling some mods that overlap. Follow progress here: http://forums.bethsoft.com/topic/1601170-help-with-ultimate-oblivion-mod-guide-2016/ Link to comment Share on other sites More sharing options...
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