nicktheduke Posted April 3, 2016 Share Posted April 3, 2016 Sorry. This isn't a double post. Trying to start a discussion. Thanks! WARNING: Huge post ahead. My apologies for TL;DR but I need as much help as I can get! Hi. So I've been modding Oblivion off/on for about 3 years and still only have a general knowledge of things. After 300 hours on Steam, I've only ever finished the actual vanilla game on Xbox years ago. So over the last 2 weeks, I've been trying to give a big push at modding the game + DLC in an attempt at the "ultimate" Oblivion experience. I'm at level 4 at the moment and hope that I can finalize mods/settings and proceed with full playthrough. Using this guide as a platform (http://wiki.step-project.com/User:Hishutup/OblivionGuide) I think I have made a pretty good attempt at creating my own version of the game. If I can finish the main quest + DLC without too many hiccups, I might write my own guide because let's face it there's not a very clear, concise guide for 2016. That said, I still need your help. While I'm not trying to go overload on the mods, I do want to get everything I can out of Oblivion. Having said that, I also need guidance in order to achieve as best as possible the most stable, performance friendly version of the game. I tinkered with Mod Organizer and have gotten it to play nicely with the game. I've found it to be the best of the best when used with Wrye Bash, etc. I've been trying mods off/on in order to achieve success without screwing up the installation and goign through uninstall process. Right now I'm happy, although I'm unsure of stability. I have what I think is a pretty decent system and I know limitations of game engine, but I am still trying to create as an immense and immersive experience as possible. I use 4GB patch, OBSE and plugins like OSR, Oblivion Reloaded, moreHeap (set at 768), etc. I also use RAEVWD, A Tweaked ENB, TES4LOD, etc. ENBBoost didn't really do much and turning off ENB didn't matter either. However, I'm still not sure if I have everything tweaked in the .ini for best performance. Certain things have happened like CTDs due to Reneers Guard Overhaul that were fixed by turning it off/on. Certain NPCs from Better Cities have had strange effects such as a naked male in IC Temple District and a smith who had blue skin in IC Waterfront (I reset skin color in CS now it works fine). Also Sneaking Detection Recalibrated had to be downgraded to version 7 due to the author taking version 8 offline. I am waiting for version 9 to be release as beta before upgrading. I normally use Stealth Overhaul Redux but SDR seems to be much more immersive although v7 is very performance hungry. I'm still even getting random CTDs but I'm not sure why. I don't think any CTDs have been the engine's fault. Nor do I think it's too many mods. In terms of FPS, I get 10-25 average in areas of cities affected by Better Cities. It's pretty atrocious but the mod makes everything feel more alive. Exterior I get a decent 30 FPS average and in interiors/dungeons, usually 40-60+. So my questions:Could someone take a look at my load order and see if everything checks out? How compatible are these mods? Do you see anything that's missing that you think would add to the game that's lore-friendly and compatible?Is there anything I can do about Better Cities killing my FPS?What can I turn off/on to help general performance? What about ini settings, specifically OSR?Will this load order be stable enough for a full playthrough? Here are my settings/load order/etc: Computer: i7-4790k @ 4ghz16 gb ram2x gtx 970 sliwindows 10etc Screenshot of all Active Mods + Textures: http://i.imgur.com/Dc3T5cV.gif Current load order: 00 Oblivion.esm01 SettlementsOfCyrodiil.esm [Version 1.3]02 All Natural Base.esm [Version 1.36]03 Cobl Main.esm [Version 1.72]04 Oscuro's_Oblivion_Overhaul.esm [Version 1.37]05 Better Cities Resources.esm [Version 6.0.6]06 CM Partners.esm07 CustomSpellIcons.esm08 HorseCombatMaster.esm09 SDR.esm [Version 7.3.1]0A Unofficial Oblivion Patch.esp [Version 3.5.4a]++ Oblivion Citadel Door Fix.esp0B DLCShiveringIsles.esp0C Unofficial Shivering Isles Patch.esp [Version 1.5.8]0D Better Cities .esp [Version 6.0.5]0E All Natural.esp [Version 1.36]0F All Natural - SI.esp [Version 1.36]10 Immersive Interiors.esp [Version 0.8.1]11 Immersive Interiors - Bravil.esp [Version 2.01]12 Better Bell Sounds.esp++ Symphony of Violence.esp13 Atmospheric Oblivion.esp14 Sounds of Cyrodiil.esp [Version 1.1]15 Storms & Sound.esp16 Cities Alive At Night.esp17 WindowLightingSystem.esp18 00 Realistic Player Speech.esp19 AliveWaters.esp1A AliveWaters - Koi Addon.esp1B AliveWaters - Slaughterfish Addon.esp1C AFK_PrayerIdles.esp [Version 1.0]1D Book Jackets Oblivion.esp1E Torch Hotkey.esp1F CoO1.esp20 ImprovedSigns.esp++ PalePassIce.esp21 Camping.esp22 Ravens and Seagulls.esp** VA_BetterGold.esp23 Vows and Covenants.esp24 Enhanced Economy.esp [Version 5.4.3]25 Crowded Roads.esp [Version 2.0]26 Populated Prisons.esp [Version 1.2]27 Custom Autosave.esp28 Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8]29 FormID Finder4.esp2A OblivionReloaded.esp++ OblivionReloadedArenaCombat.esp2B Dynamic Map.esp [Version 2.1.1]2C DLCHorseArmor.esp2D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]2E DLCOrrery.esp2F DLCOrrery - Unofficial Patch.esp [Version 1.0.6]30 DLCVileLair.esp31 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]32 DLCMehrunesRazor.esp33 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]34 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]** Book Jackets DLC.esp** GrimbotsSpellTomes.esp** EVE_StockEquipmentReplacer.esp35 CapesandCloaks.esp36 Immersive Weapons.esp++ Weapon Improvement Project.esp [Version 1.9]37 Weapons Of Morrowind.esp [Version 1.0]38 Weapons Of Morrowind - Daedric Crescent.esp39 DLCThievesDen.esp3A DLCThievesDen - Unofficial Patch.esp [Version 1.0.14]3B DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]3C Cobl Glue.esp [Version 1.72]3D Cobl Si.esp [Version 1.63]++ Cobl Tweaks.esp [Version 1.44]3E Bob's Armory Oblivion.esp3F Loth's Blunt Weapons- Mobs.esp40 Loth's Blunt Weapons for Npcs.esp41 Oscuro's_Oblivion_Overhaul.esp [Version 1.37]++ OOOSI-EyeDisabler.esp++ BMEnchantmentRebalance.esp** OMOBS.esp [Version 2.0]** OMOBS_SI.esp [Version 2.0]42 OOOEquipmentAddon.esp43 CurseOfHircine.esp44 CoH 1st Person Anims.esp45 Skyrimesque Counts and Countesses.esp46 BrotherhoodRenewed.esp [Version 1.1.2]47 CRTRenewed.esp48 Fighters Guild Quests.esp49 Kvatch Rebuilt.esp [Version 3.0]++ Kvatch Rebuilt Fixes.esp++ Kvatch Rebuilt - No More Burned Ground.esp** Kvatch Rebuilt Weather Patch.esp4A Mages Guild Quests.esp4B MTCExpandedVillages.esp4C DLCBattlehornCastle.esp4D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]4E DLCFrostcrag.esp4F Frostcrag_LOD.esp50 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]51 BrumaGuildReconstructed.esp [Version 1.0.2]52 Knights.esp** Knights - Book Jackets.esp53 Knights - Unofficial Patch.esp [Version 1.1.8]** EVE_KnightsoftheNine.esp54 SM Plugin Refurbish(Merged).esp [Version 1.30]++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp++ Oscuro's_Oblivion_Overhaul - Unofficial Patch.esp++ KotN Wayshrine Fix.esp55 MannimarcoRevisited.esp56 MannimarcoRevisitedOOO.esp [Version 0.1]57 JungleHasMoreGroundcover.esp58 Faregyl.esp [Version 2.0.11]++ MTCVillages-FaregylPatch.esp59 Feldscar.esp [Version 1.0.13]5A Gottshaw Village.esp [Version 1.0.1]5B Molapi.esp [Version 1.0.1]5C Reedstand.esp [Version 1.0.4]5D Urasek.esp [Version 1.0.4]5E Vergayun.esp [Version 2.0.2]5F xuldarkforest.esp [Version 1.0.5]60 xulStendarrValley.esp [Version 1.2.2]61 xulTheHeath.esp62 xulEntiusGorge.esp [Version 1.2.1]63 xulFallenleafEverglade.esp [Version 1.3.1]64 xulColovianHighlands_EV.esp [Version 1.2.2]65 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]66 xulBravilBarrowfields.esp [Version 1.3.5]67 xulLushWoodlands.esp [Version 1.3.3]68 xulAncientYews.esp [Version 1.4.4]69 xulAncientRedwoods.esp [Version 1.6]++ MTCExpandedVillages-AncientRedwoods patch.esp [Version 1.0]6A xulCloudtopMountains.esp [Version 1.0.3]6B xulArriusCreek.esp [Version 1.1.4]6C xulPatch_AY_AC.esp [Version 1.1]6D xulRollingHills_EV.esp [Version 1.3.3]6E xulPantherRiver.esp6F xulRiverEthe.esp [Version 1.0.2]70 xulBrenaRiverRavine.esp [Version 1.1.1]71 xulImperialIsle.esp [Version 1.6.8]72 xulBlackwoodForest.esp [Version 1.1.1]73 xulCheydinhalFalls.esp [Version 1.0.1]++ KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0]74 xulAspenWood.esp [Version 1.0.3]75 xulSkingradOutskirts.esp [Version 1.0.2]76 xulSnowdale.esp [Version 1.0.5]++ OOO-Snowdale Patch.esp [Version 1.1]++ Snowdale - Fighters Guild Quests Patch.esp++ MTCExpandedVillages-Snowdale patch.esp [Version 1.0]77 xulCliffsOfAnvil.esp [Version 1.1.3]78 OOO-CliffsOfAnvil patch.esp [Version 1.2]79 xulSilverfishRiverValley.esp [Version 1.0.4]7A xulJerallGlacier.esp [Version 1.0.2]7B OOO-JerallGlacier patch.esp [Version 1.0]7C xulTheEasternPeaks.esp [Version 1.1.4]7D Frostcrag Village.esp [Version 1.0.7]7E Sutch Village.esp [Version 1.0.4]++ Better Cities - House Price Patch.esp [Version 6.0.0]7F Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]80 Auto Update Leveled Items And Spells.esp [Version 1.2.5]81 Bag of Holding.esp [Version 1.5.0]82 Better Dungeons.esp83 HUD Status Bars.esp [Version 6.2.7]84 Elz - No Floating Weapon.esp85 EVE_ShiveringIslesEasterEggs.esp86 GMArcheryRebalance.esp [Version 1.0]** Grass Overhaul.esp87 GuildAdvancement.esp++ Improved Fires and Flames - Increased Sound.esp++ ScriptIcon_Replacer.esp88 Enhanced Vegetation [125%].esp89 Skill Perk Descriptions.esp [Version 1.1]8A Storms & Sound - Better Cities.esp8B SOC-Wildlife Variety.esp8C ATakesAll.esp8D VanillaCombatEnhanced.esp++ VCEClassOverhaul.esp8E Lynges Unlimited Death Reload Time.esp8F Elz - Realistic Gravity.esp90 Basic Primary Needs.esp [Version 6.3]91 RealisticForceMedium.esp92 RealisticMagicForceMedium.esp93 Vampire Revolution.esp [Version v1.13]94 Summon Dremora Lord Saved.esp95 SupremeMagicka.esp [Version 0.90b]96 SM_ShiveringIsles.esp [Version 0.90]++ SM_DLCSpellTome.esp [Version 0.90]++ SM_OOO.esp [Version 0.90]97 SM_EnchantStaff.esp [Version 0.90]++ SM_VanillaSpells.esp [Version 0.90]++ SM_Scrolls.esp [Version 0.90]++ SM_SigilStone.esp [Version 0.90]98 MidasSpells.esp99 Syc_AtHomeAlchemy_No_Bounty_v2.esp9A EnchantmentRestore.esp++ EnchantmentRestore_Wells.esp++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0]9B SDR_Perks And Patches [Oblivion].esp [Version 7.3.0]9C IThieveryRaise.esp9D RenGuardOverhaul.esp9E kuerteeCrimeHasWitnesses.esp9F DenockArrowToo.espA0 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0]A1 Deadly Reflex 5 - Timed Block with no damage or durability changes.espA2 DeadlyReflex 5 - Combat Moves.espA3 kuerteeNPCsYield.espA4 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1]A5 Duke Patricks - Actors Can Miss Now.espA6 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]** MOBSification of MODS.espA7 CM Partners.espA8 CMPartnersDecrashification.espA9 CM Partners NPC NE.espAA CM Partners More NPCs NE.espAB CM Partners Shivering Isles by Howabominable.espAC OOOShiveringIsles.espAD BalancedMagic.espAE RenGuardOverhaul_PatchForSDR.espAF Better Cities Full.esp [Version 6.0.6]B0 Better Imperial City.esp [Version 6.0.6]B1 Better Cities - VWD of the IC.esp [Version 6.0.0]B2 Better Cities - IC Imperial Isle.esp [Version 6.0.2]B3 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4]B4 Better Cities - All Natural.esp [Version 6.0.4]++ Better Cities - Unique Landscape Barrowfields.esp [Version 1.3]B5 xulChorrolHinterland-BC6.espB6 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.4]B7 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4]++ Better Cities Full - OOO.esp [Version 6.0.6]++ Better Imperial City - OOO.esp [Version 6.0.6]++ Better Cities - Unique Landscape Panther River patch.esp [Version 1.4]++ Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0]++ FGQ-BC6 Patch.esp++ Better Imperial City FPS Patch.esp [Version 6.0.0]++ Better Cities - COBL.esp [Version 6.0.4]++ Better Cities - Leyawiin Flooded.esp [Version 6.0.0]B8 OSPS-BC_IC-II_UL-II_Patch.espB9 Falling Leaves.esp [Version 1.0]++ Falling Leaves - UL LushWoodlands Patch.esp [Version 1.0]BA Oblivion_Character_Overhaul.esp [Version 2.0]++ OCO v2 Balanced - No Bonus Races.esp++ OCO_DLCHorseArmor_Patch.esp++ OCO_DLCOrrery_Patch.esp++ OCO_DLCMehrunesRazor_Patch.esp++ OCO_DLCThievesDen_Patch.esp++ OCO_KvatchRebuilt_Patch.esp++ OCO_KnightsOTN_Patch.esp++ OCO_UOP_USIP_Patch.esp++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]BB Bashed Patch, 0.espBC Maskar's Oblivion Overhaul.esp [Version 4.6.3]BD ORFlare.espBE Head Bob.espBF LandMagicPatch.esp OBSE Plugins: OBSE Version: 0.0.21.4AddActorValues.dllAddActorValues_CS.dllBetter Cities Helper.dll Version: 1.0.0.908Blockhead.dll Version: 10.3.8.512Construction Set Extender.dll Version: 7.1.9.101CustomSpellIcons.dllElys_USV.dllMenuQue.dllOBSE_Elys_Uncapper.dllOBSE_Kyoma_MenuQue.dllOblivionReloaded.dll Version: 4.0.0.0SDR_obse.dll Version: 1.0.22.0SoundCommands.dllSwitchNightEyeShaders.dll Version: 5.1.0.0hook.dll Version: 2.7.5.0obse_jail_fix.dllobse_training_fix.dllshadeMe.dll Version: 3.6.7.507sr_Oblivion_Stutter_Remover.dllweOCPS.dll OSR settings: Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 1bHookCriticalSections = 0bHookHashtables = 1bReplaceHeap = 1bReplaceGetTickCount = 1bLogToConsole = 0bFastExit = 1bExtraProfiling = 0bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 1iMainHookPoint = 1}Experimental = {_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm._comment =other settings here you're probably better off not touchingbReduceSleep = 0iThreadsFixedToCPUs = 4bSuppressRandomSeeding = 0bMonitorBSShaderAccumulator = 0iPrintSceneGraphDepth = 0bReplaceRandomWrappers = 1bBenchmarkHeap = 0bAlternateHeapHooks = 0iHeapMainBlockAddress = 0}FPS_Management = {_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2bInject_iFPSClamp = 1fMaximumFPS = 60fMinimumFPS = 15iFPS_Report_Period = 60000fExtraSleepPercent =0.2}GetTickCount = {_comment =This section is disabled by default - see Master/bReplaceGetTickCountbForceResolution = 1bPreserveDC_Bias = 1bPreserveHighFreqComponents = 0bForceSync = 0iSyncLimitMilliseconds = 50}CriticalSections = {_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressedbUseOverrides = 1iDefaultMode = 1iDefaultSpin = 1000iStaggerLevel = 5bEnableMessages = 1bEnableProfiling = 0}Heap = {_comment =This section is disabled by default - see Master/bReplaceHeap_comment =I recommend enabling it however. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability_comment = It crashes instantly on Fallout3 last I remember checking_comment = It seems to work on Fallout: New Vegas ?_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)iHeapAlgorithm = 6bEnableProfiling = 0iHeapSize = 768bEnableMessages = 0bZeroAllocations = 0}Hashtables = {bUseOverrides = 1bEnableMessages = 0bEnableExtraMessages = 0bEnableProfiling = 0}OverrideList = {CriticalSection = {CallerAddress = 0x701748comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5}CriticalSection = {ObjectAddress = 0xB32B80comment = MemoryHeap CS, recommendation=stagger (mode 3)Mode = 3Spin = 1500}CriticalSection = {CallerAddress = 0x70172Acomment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance)Mode = 2}CriticalSection = {ObjectAddress = 0xB3FA00comment = Unknown4, recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB33800comment = BaseExtraList, recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB3F600comment = recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB3FC00comment =Mode = 2}CriticalSection = {ObjectAddress = 0xB39C00comment =Mode = 2}Hashtable = {comment =caller 0x00418E16SizeAddress = 0x00418DDBOldSize = 37NewSize = 149}Hashtable = {comment =caller 0x0045a8a1SizeAddress = 0x0045A866OldSize = 5039NewSize = 133123}Hashtable = {comment =caller 0x004A25BCSizeAddress = 0x004A2586OldSize = 523NewSize = 2711}Hashtable = {comment =multipart 1/2 - caller 0x004e614fSizeAddress = 0x004E610FOldSize = 37NewSize = 47}Hashtable = {comment =multipart 2/2 - caller 0x004e614fSizeAddress = 0x004E612COldSize = 37NewSize = 47}Hashtable = {comment =caller 0x004E9014SizeAddress = 0x004E8FD7OldSize = 37NewSize = 739}Hashtable = {comment =caller 0x004f0e20SizeAddress = 0x004F1B44OldSize = 37NewSize = 127WordBits = 8}Hashtable = {comment =caller 0x004f1d60SizeAddress = 0x004F220AOldSize = 7001NewSize = 7001}Hashtable = {comment =also caller 0x004f1d60SizeAddress = 0x004F222EOldSize = 701NewSize = 901}Hashtable = {comment =also caller 0x004f1d60SizeAddress = 0x004F2B70OldSize = 37NewSize = 127WordBits = 8}Hashtable = {comment =multipart 1/2 - caller 0x004F2ACBSizeAddress = 0x004F2A8BOldSize = 37NewSize = 713}Hashtable = {comment =multipart 2/2 - caller 0x004F2ACBSizeAddress = 0x004F2AA8OldSize = 37NewSize = 713}Hashtable = {comment =multipart 1/2 - caller 0x004f2b3eSizeAddress = 0x004F2AEFOldSize = 37NewSize = 1301}Hashtable = {comment =multipart 2/2 - caller 0x004f2b3eSizeAddress = 0x004F2B12OldSize = 37NewSize = 1301}Hashtable = {comment =caller 0x0067fbb0SizeAddress = 0x006C5396OldSize = 37NewSize = 83}Hashtable = {comment =also caller 0x0067fbb0SizeAddress = 0x0067FD35OldSize = 191NewSize = 3019}Hashtable = {comment =also caller 0x0067fbb0SizeAddress = 0x0067FE5FOldSize = 191NewSize = 2021}Hashtable = {comment =caller 0x006C56B0SizeAddress = 0x006C5674OldSize = 37NewSize = 299}Hashtable = {comment =caller 0x00714788SizeAddress = 0x00714752OldSize = 59NewSize = 239}Hashtable = {comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1SizeAddress = 0x00769BEBOldSize = 37NewSize = 297}Hashtable = {comment =multipart 1/2 - caller 0x009dbf36SizeAddress = 0x009DBF03OldSize = 131213NewSize = 905671}Hashtable = {comment =multipart 2/2 - caller 0x009dbf36SizeAddress = 0x00B06140OldSize = 131213NewSize = 905671}Hashtable = {comment =caller 0x009e2726SizeAddress = 0x009E26F3OldSize = 37NewSize = 297}Hashtable = {comment =caller 0x00a10de6SizeAddress = 0x00A10DB3OldSize = 37NewSize = 297}} OR settings: [Main]WindowedMode = 1FoV = 0WaterReflectionMapSize = 512WaterManagement = 1FarPlaneDistance = 283840.0ScreenshotPath = \ScreenshotsScreenshotType = 1CustomEffects = 1FrameRate = 0SaveSettings = 1CombatMode = 1CameraMode = 0EquipmentMode = 0SleepingMode = 0 [FrameRate]Average = 30Gap = 3Delay = 10FadeStep = 0.5FadeMinObjects = 10FadeMinActors = 15GridStep = 2GridMin = 5 [CameraMode]HUDReticle = 2ChasingFirst = 0ChasingThird = 0OffsetX = 0.0OffsetY = 15.0OffsetZ = 4.0NearDistanceFirst = 2.0NearDistanceThird = 10.0DialogFirst = 1DialogThird = 2DialogOffsetX = 50.0DialogOffsetY = -10.0DialogOffsetZ = 10.0 [sleepingMode]Rest = 0RestMessage = You must be in a bed to rest. [shaders]EnableWater = 1EnableGrass = 0EnablePrecipitations = 0EnableHDR = 0EnablePOM = 1EnableSkin = 0EnableTerrain = 1EnableBlood = 1EnableShadows = 1 [Effects]EnableUnderwater = 1EnableWaterLens = 1EnableGodRays = 0EnableDepthOfField = 0EnableAmbientOcclusion = 0EnableColoring = 0EnableCinema = 0EnableBloom = 0EnableSnowAccumulation = 1EnableBloodLens = 1EnableMotionBlur = 0EnableLowHF = 0EnableWetWorld = 0EnableSharpening = 0EnableSMAA = 0 [Develop]CompileShaders = 0ShadersFolder = 0TraceShaders = 0TraceCulling = 0 Oblivion ini settings: [General]SStartingCell= SStartingCellY=SStartingCellX=SStartingWorld= STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1= bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=30uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=16iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovieIntro=SIntroSequence=iFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=1bUseThreadedMorpher=1bExternalLODDataFiles=1bBorderRegionsEnabled=0bDisableHeadTracking=0bTrackAllDeaths=0SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864SBetaCommentFileName=bCheckCellOffsetsOnInit=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4bWarnOnMissingFileEntry=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=0bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iPreloadSizeLimit=209715200SOblivionIntro=bUseHardDriveCache=1bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bUseMyGamesDirectory=1uGridDistantCount=25uExterior Cell Buffer=102SMainMenuMovie=Map loop.bik iFPSClamp=0 [Display]uVideoDeviceIdentifierPart1=3619102270uVideoDeviceIdentifierPart2=298799234uVideoDeviceIdentifierPart3=158941889uVideoDeviceIdentifierPart4=902283804fDecalLifetime=10.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=0iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=1bDrawShadows=0bUseRefractionShader=0bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bFull Screen=0iSize W=1920iSize 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Joystick=1fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-ItalianiLanguage=0SlideLeft=001EFFFFSlideRight=0020FFFFfXenonMenuStickMapCursorMinSpeed=1.0000fXenonMenuStickMapCursorMaxSpeed=15.0000fXenonMenuStickMapCursorGamma=0.1700fXenonMenuStickSpeedPlayerRotMod=3000.0000fXenonMenuDpadRepeatSpeed=300.0000fXenonMenuStickSpeed=300.0000iXenonMenuStickDeadZone=15000 [Water]fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=waterSNearWaterOutdoorID=NearWaterOutdoorLoopSNearWaterIndoorID=NearWaterIndoorLoopfNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFrameCount=32uSurfaceFPS=12bUseWaterReflectionsMisc=0bUseWaterReflectionsStatics=0bUseWaterReflectionsTrees=1bUseWaterReflectionsActors=0bUseWaterReflections=1bUseWaterHiRes=1bUseWaterDisplacements=0bUseWaterShader=1uDepthRange=125bUseWaterDepth=1bUseWaterLOD=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000uNumDepthGrids=3 [Audio]bDSoundHWAcceleration=0fMinSoundVel=10.0000fMetalLargeMassMin=25.0000fMetalMediumMassMin=8.0000fStoneLargeMassMin=30.0000fStoneMediumMassMin=5.0000fWoodLargeMassMin=15.0000fWoodMediumMassMin=7.0000fDialogAttenuationMax=35.0000fDialogAttenuationMin=7.7500bUseSoundDebugInfo=1fUnderwaterFrequencyDelta=0.0000bUseSoftwareAudio3D=0fDefaultEffectsVolume=1.0000fDefaultMusicVolume=1.0000fDefaultFootVolume=1.0000fDefaultVoiceVolume=1.0000fDefaultMasterVolume=1.0000bMusicEnabled=1bSoundEnabled=1fLargeWeaponWeightMin=25.0000fMediumWeaponWeightMin=8.0000fSkinLargeMassMin=30.0000fSkinMediumMassMin=5.0000fChainLargeMassMin=30.0000fChainMediumMassMin=5.0000fDBVoiceAttenuationIn2D=0.0000iCollisionSoundTimeDelta=50fGlassLargeMassMin=25.0000fGlassMediumMassMin=8.0000fClothLargeMassMin=25.0000fClothMediumMassMin=8.0000fEarthLargeMassMin=30.0000fEarthMediumMassMin=5.0000bUseSpeedForWeaponSwish=1fLargeWeaponSpeedMax=0.9500fMediumWeaponSpeedMax=1.1000fPlayerFootVolume=0.9000fDSoundRolloffFactor=4.0000fMaxFootstepDistance=1100.0000fHeadroomdB=2.0000iMaxImpactSoundCount=32fMainMenuMusicVolume=0.6000 [shockBolt]bDebug=0fGlowColorB=1.0000fGlowColorG=0.6000fGlowColorR=0.0000fCoreColorB=1.0000fCoreColorG=1.0000fCoreColorR=1.0000fCastVOffset=-10.0000iNumBolts=7fBoltGrowWidth=1.0000fBoltSmallWidth=3.0000fTortuosityVariance=8.0000fSegmentVariance=35.0000fBoltsRadius=24.0000 [Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=1bUseBackgroundPathing=1 [MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000iLastHDRSetting=-1 [Combat]bEnableBowZoom=1bDebugCombatAvoidance=0fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000iMaxHiPerfNPCTargetCount=4fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfPCTargetCount=4iMaxHiPerfCombatCount=4 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.2500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.0167bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=1.0000iHavokSkipFrameCountTEST=0fHorseRunGravity=5.0000fQuadrupedPitchMult=1.0000iNumHavokThreads=3fChaseDeltaMult=0.0500iEntityBatchRemoveRate=100iMaxPicks=40bAddBipedWhenKeyframed=0 [interface]fDlgLookMult=0.3000fDlgLookAdj=0.0000fDlgLookDegStop=0.2000fDlgLookDegStart=2.0000fDlgFocus=3.0000fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000fActivatePickSphereRadius=16.0000fMenuModeAnimBlend=0.0000iSafeZoneX=20iSafeZoneY=20iSafeZoneXWide=20iSafeZoneYWide=20fMenuPlayerLightDiffuseBlue=0.8000fMenuPlayerLightDiffuseGreen=0.8000fMenuPlayerLightDiffuseRed=0.8000fMenuPlayerLightAmbientBlue=0.2500fMenuPlayerLightAmbientGreen=0.2500fMenuPlayerLightAmbientRed=0.2500bAllowConsole=1bActivatePickUseGamebryoPick=0iMaxViewCasterPicksGamebryo=10iMaxViewCasterPicksHavok=10iMaxViewCasterPicksFuzzy=5bUseFuzzyPicking=1fMenuBGBlurRadius=2.0000 [LoadingBar]iMoveBarWaitingMilliseconds=10iMoveBarChaseMilliseconds=100iMoveBarMaxMilliseconds=2500fLoadingSlideDelay=15.0000fPercentageOfBar3=0.1500fPercentageOfBar2=0.4400fPercentageOfBar1=0.3500fPercentageOfBar0=0.0600bShowSectionTimes=0 [Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=890iConsoleTextXPos=30iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=3iDebugTextFont=3 [GamePlay]bDisableDynamicCrosshair=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0bCrossHair=1iDifficultyLevel=50bGeneralSubtitles=1bDialogueSubtitles=1bInstantLevelUp=0bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000STrackLevelUpPath=\\vault\TES4\LevelData\fDifficulty=-0.1000bTrackLevelUps=1bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1iDetectionPicks=21bSaveOnInteriorExteriorSwitch=0 [Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntSFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt [speedTree]iTreeClonesAllowed=10fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.5000fLocalTreeMipMapLODBias=-0.0000 [Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0 [backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=100iPostProcessMilliseconds=25bUseBackgroundFileLoader=1 [LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000fLODMultLandscape=1.0000fLODMultTrees=2.0000fLODMultActors=10.0000fLODMultItems=10.0000fLODMultObjects=10.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000 fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODQuadMinLoadDistance=65536.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000 [Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3 [Grass]iMinGrassSize=120fGrassEndDistance=8000.0000fGrassStartFadeDistance=7000.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=8.2353fGrassWindMagnitudeMin=4.1176fTexturePctThreshold=0.2000 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255 [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=1 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=0bUseArchives=1SArchiveList=ArchiveInvalidationInvalidated!.bsa, aaa, aab, aac, aad, aae, aaf, aag, aah, aai, aaj, aak, aal, aam, aan, aao, aap, aaq, aar, aas, aat, aau, aav, aaw, aax, aay, aaz, aba, abb, abc, abd, abe, abf, abg, abh, abi, abj, abk, abl, abm, abniRetainFilenameOffsetTable=1[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=30iOpenMPLevel=30[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found Any input would be appreciated. THANK YOU! Link to comment Share on other sites More sharing options...
nicktheduke Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) Here are screenshots so far of current mod list: http://imgur.com/a/WVj31 Graphically I think it looks better than vanilla Skryim for sure. However there are problems such as this in dungeons where fog in distance isn't working correctly. This is with ENB on / ENB off: http://imgur.com/a/ATCfc Does anyone know how to fix? Also looking for possible mod additions or changes to mechanics like Vampire, Stealth, Combat, Archery, etc. Any recommendations? Please check my load order in previous post for reference. Will adding MMM be overkill? How lore friendly is that? I feel like FCOM is too much. Can TIE be added? Technically speaking, why does the game crash when loading a saved game after I die? Is there a way to prevent that outside of weOCPS? Why does the game crash or freeze when loading a save from main menu, then when I exit and reload game the save works fine? Would love input on how to perfect everything. Edited April 3, 2016 by nicktheduke Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) Another CTD: would anyone know why the game would crash entering my imperial shack on the waterfront? I can console command inside of the house and then exit, but I can't enter without a CTD. Deactivating Better Cities avoided CTD. Does anyone know why? How can I fix this? Is Better Cities worth the hassle? Edited April 4, 2016 by nicktheduke Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 Update: using v4.1 of OSR instead of v4.1.37 seems to have fixed my CTD with Better Cities. Turning on bAllowDynamicResizing seems to help. I know it's supposedly buggy but for now it's working for me. Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) I decided to add MMM but disabled a lot of the lore unfriendly creature additions (beholders, etc). In terms of "overhauls", that's MMM+OOO+Maskars+a lot more. Heavy stuff but they say they can work together! Exterior FPS decreased into late 10s early 20s but game is still holding steady so far. Still deciding if NPC yield mod should be deleted since NPCs disappear after yield thus no loot/body/fun. Overall, I'm worried that I'm overloading with scripts and this might be main part of performance issues. I'm wondering if any OSR or ini tweaks might pump out another FPS or two? I tried turning off DistantLOD folder + RAEVWD but it didn't help. Current Load Order: http://pastebin.com/LKnvdiEVOSR settings: http://pastebin.com/gU7zaGq0 Thoughts would be appreciated. Edited April 4, 2016 by nicktheduke Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 Update: currently having trouble with Really Textured Normal Maps. Discovering the Mouth of the Panther shipwreck, whenever I move the camera around the ship and parts of the area around it turn yellow. See here: http://imgur.com/a/hdSbZ Turning off RTNM fixed the problem. However I really liked what I thought added to the game. Is there a fix around this? Please see above link for load order, etc. Link to comment Share on other sites More sharing options...
nicktheduke Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) I've updated to FCOM + TIE Integration Load order here: http://textuploader.com/5w9fz How compatible is everything? I'm basically using every major overhaul (FCOM + Maskars + TIE) Still getting "too few args" script error from Real Time Interactions using Crime and Guard Overhaul. What's the cause/fix for this? Does anyone know fix the yellow textures for RTNM? Also does anyone have an opinion: Vows & Covenants or Oblivifall - Losing my Religion? Edited April 4, 2016 by nicktheduke Link to comment Share on other sites More sharing options...
Cuzzoni Posted April 5, 2016 Share Posted April 5, 2016 (edited) How come, in those sshots, your FPS is so low? Have you tried with optimization mods? Also, BetterCities is way too laggy to me as well, gotta find proper settings. Edited April 5, 2016 by Cuzzoni Link to comment Share on other sites More sharing options...
nicktheduke Posted April 5, 2016 Author Share Posted April 5, 2016 250 mods + Texture replacers + OR + ENB = low FPS Seems like I've got everything stable. Mainly getting 30 FPS with help of OR's frame rate manager. Debating on disabling some mods that overlap. Follow progress here: http://forums.bethsoft.com/topic/1601170-help-with-ultimate-oblivion-mod-guide-2016/ Link to comment Share on other sites More sharing options...
nicktheduke Posted April 6, 2016 Author Share Posted April 6, 2016 Just wondering... Does anyone know if I can use these MMM plugin's on their own using just the ESM/BSA? - Looting NPCs & Creatures- Additional Enemy Npc Variants- Diverse Waterlife- Radiant AI Tweaks- Farm Animals- More Wilderness Lifeetc I basically want to keep some functions from MMM that I can't find anywhere else but not activate the full mod. Would this work? Link to comment Share on other sites More sharing options...
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