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Speculation: How much better would TW2 would have been


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Obviously the graphics would have been even better. But what else would have been? Would it have an extra chapter? Would it have had better combat? Would the camera not be zoomed in so close to geralts back he takes up 1/3 of the screen?
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I have to agree with you, the combat and character/ability buiding from Witcher 1 should have been kept. I was one of many who implored the Red team not to dumb down Witcher 2 for the console as it was we PC gamers who had made it such a sucess as the reviewers had only given it an8.5 rating. Sadly our pleas fell on deaf ears and commerce and finance has won out, the result a dumbed down version suitable for the console and all the great inovation introduced into Witcher one has been swapped for the usual slashfest so beloved of the console player, sad times indeed this game could have been so much better if they had just stayed with the original format.
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I have to agree with you, the combat and character/ability buiding from Witcher 1 should have been kept. I was one of many who implored the Red team not to dumb down Witcher 2 for the console as it was we PC gamers who had made it such a sucess as the reviewers had only given it an8.5 rating. Sadly our pleas fell on deaf ears and commerce and finance has won out, the result a dumbed down version suitable for the console and all the great inovation introduced into Witcher one has been swapped for the usual slashfest so beloved of the console player, sad times indeed this game could have been so much better if they had just stayed with the original format.

 

argh..the truth hurts. I enjoyed tw2 thoroughly, but it was missing so much of the good things from tw1. But "character/ability buiding from Witcher 1 should have been kept" I disagree with, it was pretty bad. A combination of that & tw2's skill tree would have been great. (if that would even be possible) ((tw2's skilltree is extremely casualified & i would just barely consider it better than tw1's))

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I think Witcher 1's skill tree was far more adaptive than that of 2, and therefore gave Geralt the chance to play in a vastly greater spectrum of character builds, Witcher 2 basically gives you basically 3 options with far fewer skills in each.
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Oh great it's this topic again. :dry: Look, even if it remained on PC, it would not get the big market success that other games are having nor it would have gotten an extra chapter or something that makes you super special. There is a complete difference between game design and console production. If you have a problem, write a complant to CDRED about it instead of making up some non-sense that consoles have ruined your game forever, because RED has been planning this since TW came out.
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Oh great it's this topic again. :dry: Look, even if it remained on PC, it would not get the big market success that other games are having nor it would have gotten an extra chapter or something that makes you super special. There is a complete difference between game design and console production. If you have a problem, write a complant to CDRED about it instead of making up some non-sense that consoles have ruined your game forever, because RED has been planning this since TW came out.

 

interesting argument. Lets see what you have to say about the picture i made.

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I think X59 is referring to the actual field of view. In Witcher 1 your avatar is smaller (camera is set further out from the avatar) therefore you get a better all round view of Geralt's immediate surroundings. With the natural camera position being that much closer in Witcher 2 (the normal avatar size is about double that of Witcher 1) it is easier to get surrounded as you have less idea of what is in the foreground ie. between the camera and avatar as the field of view is smaller.
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I think X59 is referring to the actual field of view. In Witcher 1 your avatar is smaller (camera is set further out from the avatar) therefore you get a better all round view of Geralt's immediate surroundings. With the natural camera position being that much closer in Witcher 2 (the normal avatar size is about double that of Witcher 1) it is easier to get surrounded as you have less idea of what is in the foreground ie. between the camera and avatar as the field of view is smaller.

 

thats a good complaint but no damnit..guys I pointed the red arrows at the mirror, and the floor.

 

what makes me rage is. *deep breath* The witcher 1 was released in 2009, for pc only. In that room its floors are reflecting the stained glassed windows & if you look closer, everything else. The reflections in TW1 are amazing. Now lets look at a MIRROR in the witcher 2 2011. Im blaming the mirror not reflecting anything on it being a console game. If you remeber, tw1 had mirrors that reflected the whole room and even the floors would reflect the room too. but a damn mirror in tw2 doesnt reflect anything at all. Give me your opinion in regards to that ; )

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I think X59 is referring to the actual field of view. In Witcher 1 your avatar is smaller (camera is set further out from the avatar) therefore you get a better all round view of Geralt's immediate surroundings. With the natural camera position being that much closer in Witcher 2 (the normal avatar size is about double that of Witcher 1) it is easier to get surrounded as you have less idea of what is in the foreground ie. between the camera and avatar as the field of view is smaller.

 

Again I did mention that it's a design choice rather than a total console implementation of the game. If anything needs blaming it is RED's design team; and making a game PC exclusive doesn't solve the acutal problem. I know that RED is addressing the issue in the latest patch but it would have been easier and less of a hassle if they rethought their design during development instead of doing it now. Basicly my main point is that even though that it could have been a PC exclusive game, the same choices would have still be done during development.

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