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How to share plugin resources?


DingerDan

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The short form of the story is that the mod I make uses resources from a mod resource (lowerclass basement) which works fine in the editor, but none of the meshes show in the game, even the basement itself is just black, with the vanilla objects I placed just floating. I figure it must be the game not finding the resources. How do I set my mod .esp to call those resources by itself?

 

Thanks.

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I'm guessing you loaded Lowerclass Cellar.esp in the CS whilst making your mod?

 

What you need to do is:

 

- extract the meshes (Oblivion\data\meshes\architecture\lowerclass\) but you have probably already done this.

 

- open your esp (don't load Lowerclass Cellar.esp) in the CS and navigate to world objects/statics/architecture/lowerclass in the Object Window.

 

- find the meshes (houselower05.nif etc) in explorer and drag them onto the list of objects in the CS's Object Window

 

You have just created 5 new objects in your esp that can be used to make your mod. You could make the resource esp a master (like oblivion.esm) but this only makes sense if it has a large number of resources that you plan to use. Best not to unless really necessary.

 

edit. just to be clear, you don't need Lowerclass Cellar.esp. Delete it.

Edited by wetblanket
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I'm guessing you loaded Lowerclass Cellar.esp in the CS whilst making your mod?

 

What you need to do is:

 

- extract the meshes (Oblivion\data\meshes\architecture\lowerclass\) but you have probably already done this.

 

- open your esp (don't load Lowerclass Cellar.esp) in the CS and navigate to world objects/statics/architecture/lowerclass in the Object Window.

 

- find the meshes (houselower05.nif etc) in explorer and drag them onto the list of objects in the CS's Object Window

 

You have just created 5 new objects in your esp that can be used to make your mod. You could make the resource esp a master (like oblivion.esm) but this only makes sense if it has a large number of resources that you plan to use. Best not to unless really necessary.

 

edit. just to be clear, you don't need Lowerclass Cellar.esp. Delete it.

 

Ah, I see. Thank you ^^

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