csbx Posted April 5, 2016 Share Posted April 5, 2016 (edited) I know havok is wonky in the best of times, but I'm noticing something very odd as I work through building a mod. I'm noticing that most objects I place (like plates, bottles etc.) end up scattered in the room or embedded in some other mesh, whilst my experience of Skyrim in general is that 99% of the time objects placed by bethesda--stacks of plates, food on plates, bottles--stay in place. I realize I can use 'don't havok' as well as that script that deals with havok; but I still don't understand why Bethesda (and many modders) seems not to have difficulty with items they place. Just to clarify my approach--I add the object, 'F' it to find a 'floor' and use havok mode in the CK to get things to settle when applicable. Is there something I'm missing ? Edited April 5, 2016 by csbx Link to comment Share on other sites More sharing options...
InAComaDial999 Posted April 5, 2016 Share Posted April 5, 2016 Honestly, most modders end up making clutter completely static, or using scripts and/or collision boxes to keep them from getting pushed around. Vanilla scenes end up becoming a mess really quickly. Just go to Jorrvaskr a few times and you'll see what I mean; it looks great until someone sits at the table, and then plates start vibrating and food starts sliding around. And how many times have I walked into the Winking Skeever and seen that one silver plate and its sweetroll go catapulting across the room? Best thing to do is set the object(s) to use the defaultDisableHavokOnLoad script. Make sure to edit the script properties and set HavokOnHit to false. HavokOnHit defaults to true, which causes the reference to return to normal havok processing when bumped, which is definitely not what you want for a dinner table or similar setting. This will make your items stay where you put them, but allow them to still be picked up. Link to comment Share on other sites More sharing options...
InAComaDial999 Posted April 5, 2016 Share Posted April 5, 2016 N.B. if that sounds like a pain, you can always edit your mod with TES5Edit and use the "Skyrim: Copy VMAD Subrecord" script to copy all of an object's scripts to a large number of other objects. Definitely beats doing it by hand in the CK. Link to comment Share on other sites More sharing options...
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