rausheim Posted June 22, 2011 Share Posted June 22, 2011 So, the version before now of NVSE (or even maybe the latest patch of Fallout New Vegas) has messed up some of my scripts. This script, used to work before the latest version of the both named above came out and if someone else knows what's wrong here, speak up! :D I get a CTD each time I press one of the keys I'm using in the script when the item mentioned in the script is equipped. scn 11AnatidaePilotableGakaVaksScript ref me float speedmod float positionz short references begin onadd set me to player player.equipitem 11AnatidaeGakaVaksPlayable end begin gamemode if getisflying == 1 && iskeypressed 200 == 1 set speedmod to 13 endif end begin gamemode if getisflying == 1 && iskeypressed 54 == 1 set positionz to me.getpos z + 10 me.setpos z, positionz endif end begin gamemode if getisflying == 1 && iskeypressed 157 == 1 set positionz to me.getpos z - 10 me.setpos z, positionz endif end Link to comment Share on other sites More sharing options...
tunaisafish Posted June 22, 2011 Share Posted June 22, 2011 NVSE v1b10 is the stable release, so that code should run fine on that. NVSE v2+ is still in beta, and Ian has been working on that function and related ones lately.http://forums.bethsoft.com/index.php?/topic/1197681-beta-new-vegas-script-extender-nvse-v2/Grab the latest beta from that thread, the problem may already have been reported and fixed.If not, then report there... that's the whole point of a beta :) Link to comment Share on other sites More sharing options...
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