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jam packed, noisy, lore friendly bar to dink in after a hard day.


jmiller634

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I would love to see a good quality pub/bar that a player could relax in. It would be cool if it had some lore friendly music and was full of laughter, noisy chatter, and a roaring fire. Maybe with some topless serving wenches ;) I would say it wouldn't even need to have quest though that would be fun too. If there is a good, lore friendly mod like this already done then I apologize for wasting people's time reading this. I have tried to look for a good Pub/bar mod but no luck as of yet :(
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I could make this mod for you, or even edit one of the existing taverns to make it BETTER and more populated. Though the citizens will not have unique dialouge, and I don't know if I can do the music though.
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@jmiller634 I'm guessing Colourwheels Sexy Tavern is probably not lore friendly enough for you, and from the screenshots it looks like an all female clientele, but mentioning it in case you missed it. Not really my thing, so can't tell what music it has if any.
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Greetings JMiller, I've been working on a project named "Last Call!" that does exactly this and a bit more. Last Call is part of my Oblivifall project, which introduces many elements from Elder Scrolls 2 Daggerfall. Populated and atmospheric Inns were part of Daggerfall's goodness. :)

 

It greatly enhances the tavern/inn atmosphere by doing the following (copied from my WIP thread located here:

 

 

  • Around 1200+ NPCs who populate taverns

 

These random NPCs of different professions populate the wilderness inns and city taverns. Commoners, peasants, nobles, knights, hunters, vampire hunters, werewolf hunters, legionnaires, warriors, mages, assassins, healers, travelers, pilgrims, barbarians, archers, crusaders, knights, rogues and more go to the tavern at night to drink, chat or dance.

 

  • Loot!

The new NPCs carry/wear new loot inspired by Daggerfall's items. Every new item are ressources made by the wonderful community.

 

  • Introduces CorePC's Minstrels of Cyrodiil

Storytellers, singers, dancers or just all-around performers, Minstrels are often seen entertaining in taverns. Minstrels travel from city to city to entertain the patrons in taverns, to perform a street show or even to entertain the city's count/countess. If you are taking a flagon of ale and spot a new patron with a lute attached on his back, then sit tight. He'll most likely entertain you in a couple of minutes.

 

Minstrels are the only source of music in taverns. (Sorry, the dwemer have not built iPods stations). When the minstrel starts playing his music, you'll most likely see some patrons dancing to his music. Though in high class taverns, they prefer to ignore the minstrel and chat about the tax raise.

 

Minstrels can be tipped for disposition bonuses. So be kind and encourage the poor guys!

 

  • Atmospheric Inns

"
You can get a room with relative privacy, have a flagon of ale, enjoy the bard's versifications, and chat with the pub regulars. Some of the greatest adventures have had their starts in smoky, noisy taverns.
" - The Daggerfall Manual

 

Inns are busy places filled many interesting characters. The type of patrons you'll see depends on the social class of the inn. Lower-class taverns, such as the Bloated Float, is home to thieves, assassins, rogues and poor peasants. While the high class inns are filled with nobles, wealthy traveling merchants along with the occasional knights and crusaders. Mid class inns have a variation of each patron type. From the traveling monk to the vampire hunters. You might see some people dance sometimes as well.

 

If you are member of a faction, you'll be nicely surprised to see that you're not the only guild member traveling about. In fact, most thieves and rogues belong to the Thieves Guild, most warriors to the Fighters Guild and most Mages to the Mages Guild.

 

The social class really affects your experience in these establishments. You won't find the best wines in the Grey Mare, nor will you find cheap beer in the Tiber Septim Hotel. Don't be surprised to see rats wandering about in your room in the Five Claws Lodge, or even catch a disease after an unconfortable night in dirty linens. You'll feel more relaxed with the sound ambiance of high class establishments. It's not very polite to yell and laugh out loud, unlike in The Flowing Bowl where you'd better have earplugs because the patrons won't care if you're sleeping or not.

 

Some high class inns offer you additional services, sometimes free. Such as free food at the Tiber Septim Hotel. Some owners have access to the latest Black Horse Courier issues. Now you get what you pay for and deciding the play to stay might be more interesting. Rats/Disease and a bedroll or free food, entertainment and a real bed?

 

Most taverns have a new type of NPC to add to the atmosphere: Waiters. Take a seat and you'll soon be greeted by the waiter who will take your order. If you're still undecided, wait a bit and she'll come back to you.

 

Another type of NPC present in taverns: Wenches and Courtesans. They serve for roleplaying purposes only and do not give any bonuses or benefit when you use their services. Wenches are present in most low class establishment and Courtesans are in most mid and high class inns. Wenches are one of the Thieves Guild many sources of income. As such, they live miserable lives, forced to work for Tamriel's organized crime guild. On the other side, Courtesans are men and women who have followed Erotic Instruction at one of Dibella's Cult of Physical Beauty.

 

 

I plan on releasing it before Skyrim, so probably by the end of Summer or start of Fall. :)

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Greetings JMiller, I've been working on a project named "Last Call!" that does exactly this and a bit more. Last Call is part of my Oblivifall project, which introduces many elements from Elder Scrolls 2 Daggerfall. Populated and atmospheric Inns were part of Daggerfall's goodness. :)

 

It greatly enhances the tavern/inn atmosphere by doing the following (copied from my WIP thread located here:

 

 

  • Around 1200+ NPCs who populate taverns

 

These random NPCs of different professions populate the wilderness inns and city taverns. Commoners, peasants, nobles, knights, hunters, vampire hunters, werewolf hunters, legionnaires, warriors, mages, assassins, healers, travelers, pilgrims, barbarians, archers, crusaders, knights, rogues and more go to the tavern at night to drink, chat or dance.

 

  • Loot!

The new NPCs carry/wear new loot inspired by Daggerfall's items. Every new item are ressources made by the wonderful community.

 

  • Introduces CorePC's Minstrels of Cyrodiil

Storytellers, singers, dancers or just all-around performers, Minstrels are often seen entertaining in taverns. Minstrels travel from city to city to entertain the patrons in taverns, to perform a street show or even to entertain the city's count/countess. If you are taking a flagon of ale and spot a new patron with a lute attached on his back, then sit tight. He'll most likely entertain you in a couple of minutes.

 

Minstrels are the only source of music in taverns. (Sorry, the dwemer have not built iPods stations). When the minstrel starts playing his music, you'll most likely see some patrons dancing to his music. Though in high class taverns, they prefer to ignore the minstrel and chat about the tax raise.

 

Minstrels can be tipped for disposition bonuses. So be kind and encourage the poor guys!

 

  • Atmospheric Inns

"
You can get a room with relative privacy, have a flagon of ale, enjoy the bard's versifications, and chat with the pub regulars. Some of the greatest adventures have had their starts in smoky, noisy taverns.
" - The Daggerfall Manual

 

Inns are busy places filled many interesting characters. The type of patrons you'll see depends on the social class of the inn. Lower-class taverns, such as the Bloated Float, is home to thieves, assassins, rogues and poor peasants. While the high class inns are filled with nobles, wealthy traveling merchants along with the occasional knights and crusaders. Mid class inns have a variation of each patron type. From the traveling monk to the vampire hunters. You might see some people dance sometimes as well.

 

If you are member of a faction, you'll be nicely surprised to see that you're not the only guild member traveling about. In fact, most thieves and rogues belong to the Thieves Guild, most warriors to the Fighters Guild and most Mages to the Mages Guild.

 

The social class really affects your experience in these establishments. You won't find the best wines in the Grey Mare, nor will you find cheap beer in the Tiber Septim Hotel. Don't be surprised to see rats wandering about in your room in the Five Claws Lodge, or even catch a disease after an unconfortable night in dirty linens. You'll feel more relaxed with the sound ambiance of high class establishments. It's not very polite to yell and laugh out loud, unlike in The Flowing Bowl where you'd better have earplugs because the patrons won't care if you're sleeping or not.

 

Some high class inns offer you additional services, sometimes free. Such as free food at the Tiber Septim Hotel. Some owners have access to the latest Black Horse Courier issues. Now you get what you pay for and deciding the play to stay might be more interesting. Rats/Disease and a bedroll or free food, entertainment and a real bed?

 

Most taverns have a new type of NPC to add to the atmosphere: Waiters. Take a seat and you'll soon be greeted by the waiter who will take your order. If you're still undecided, wait a bit and she'll come back to you.

 

Another type of NPC present in taverns: Wenches and Courtesans. They serve for roleplaying purposes only and do not give any bonuses or benefit when you use their services. Wenches are present in most low class establishment and Courtesans are in most mid and high class inns. Wenches are one of the Thieves Guild many sources of income. As such, they live miserable lives, forced to work for Tamriel's organized crime guild. On the other side, Courtesans are men and women who have followed Erotic Instruction at one of Dibella's Cult of Physical Beauty.

 

 

I plan on releasing it before Skyrim, so probably by the end of Summer or start of Fall. :)

Damn this mod sounds incredibly fun I shall have to give it a look-see :)

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