AdmiralScorpii Posted April 6, 2016 Share Posted April 6, 2016 Alright so I added the Suppression ability for Advent troopers and it works as intended. The AI uses the ability correctly and everything. Problem is that it seems that there is no set animation for the ability when it's fired by a Trooper, so he's left standing there, idle even though the ability works as intended. I'm not familiar at all with how the Editor works and I have no idea how to fix this issue, so help a guy out! How do I set an ability to work in conjunction with a character ability? Link to comment Share on other sites More sharing options...
swinka6666 Posted April 6, 2016 Share Posted April 6, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
AdmiralScorpii Posted April 6, 2016 Author Share Posted April 6, 2016 So what exactly am i suppose to do? I understand the majority of what you're saying, but I don't know how to navigate the Editor, I don't know how exactly to get the new files into my mod, this is my first experience using this Link to comment Share on other sites More sharing options...
davidlallen Posted April 6, 2016 Share Posted April 6, 2016 Unfortunately due to the game bugs which swinka6666 has pointed out, your project involves jumping into fairly deep waters. Until you have more experience, it may be worthwhile to note down as a "known bug" in your mod that the troopers don't have the proper suppression graphics. Basically, you need to create 3-4 custom weapons, each slightly modified from the normal trooper weapons. Link to comment Share on other sites More sharing options...
swinka6666 Posted April 6, 2016 Share Posted April 6, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
AdmiralScorpii Posted April 6, 2016 Author Share Posted April 6, 2016 Suppression ability is added to advent soldiers via weapon.There are 3 advent weapons with suppression: AdvMEC_M1_WPNAdvMEC_M2_WPNMuton_WPN Don't add ability to character, but give character other weapon via Loadout. It is the simplest, without messing in Unreal Editor and probably will look "messy". Edit: You can try do it your way by adding ability to character, but then try to give them xcom cannon, to see if it will work, but still "messy".I already added the ability to the 3 weapon classes. The issue is there's no animation but because of the bug, looks like this will be a task later for me to figure out Link to comment Share on other sites More sharing options...
swinka6666 Posted April 6, 2016 Share Posted April 6, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
AdmiralScorpii Posted April 6, 2016 Author Share Posted April 6, 2016 (edited) I gave Centurion (got it under hand) Modified Advent Assault Rifle and suppression look like this: Is this ok to you? Edit: If it is ok, then download this add it to your solution into Content folder.Then modify weapon templates to include: Template.Abilities.AddItem('Suppression');And change weapon Template.GameArchetype to this: Template.GameArchetype = "AdvAssaultRifleMOD.WP_AssaultRifle_MG_AdventMOD"; It was 5 minutes of work and there is no rain of bullets when suppressing as in cannon suppression, but it do the job in my opinion.Thank you so much, I'll be sure to use this technique when i, eventually, make more enemies able to use suppression. Credit will be given as well :smile: EDIT: I also kind of like the slower fire rate with suppressing from an assault rifle as well Edited April 6, 2016 by AdmiralScorpii Link to comment Share on other sites More sharing options...
swinka6666 Posted April 6, 2016 Share Posted April 6, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
AdmiralScorpii Posted April 6, 2016 Author Share Posted April 6, 2016 Heh, some AI tweaking ahead of you. :wink:Yeah but that i can handle. When it comes to ini or script editing, I've got that covered, but when it comes to animations or anything relating to the UPK, I'm lost Link to comment Share on other sites More sharing options...
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