Kuugenthefox Posted June 23, 2011 Share Posted June 23, 2011 Basically what the topic says. I googled around and found that case EVENT_TYPE_MODULE_START: { object oHero = GetHero(); PreloadCharGen(); StartCharGen(oHero,0,TRUE); // Notice the default parameter int nImportEnabled = FALSE break; } basically calls a hero from another save. Now, because I actually prefer to play on insane difficulties and want to run through the game with my old char again, I want this import function ( the same we see in standalone modules ) in my standard DA Origins Single PlayerHowever, trying to find where I have to add said bit of code was a nightmare. I gave up after 2 hours of searching and instead decided to ask here. Someone should know where the file that handles the single player chargen is and how I add this. Thankful for any help. Link to comment Share on other sites More sharing options...
DarkeWolf Posted June 24, 2011 Share Posted June 24, 2011 This is actually very interesting. I know I've seen a lot of requests for something that would let people re-play their old characters. I hope that this gets some interest! Link to comment Share on other sites More sharing options...
Kuugenthefox Posted June 24, 2011 Author Share Posted June 24, 2011 Someone in the bioware forums said that it's to be put somewhere into the single player startchargen but that doesn't exactly tell me much I can work with. Link to comment Share on other sites More sharing options...
DarkeWolf Posted June 24, 2011 Share Posted June 24, 2011 I put a thread about this in the DA modders forums with a link to your thread here.I'm hoping that will help get some publicity for your thread, so that some of the people who know about this stuff might see it and decide to try to help :) Link to comment Share on other sites More sharing options...
Kuugenthefox Posted June 25, 2011 Author Share Posted June 25, 2011 Thanks. All the help I need, really, is to know where the default file that covers startchargen is. the rest I can figure out myself.( not that its any use to me. running a 2,66ghz single core machine and I get like 10 second damage calculation delay on lowest settings, ORZ ) Link to comment Share on other sites More sharing options...
Kuugenthefox Posted July 1, 2011 Author Share Posted July 1, 2011 (edited) It can't be that nobody knows this. The people who made standalone scenarios should know at leastI looked through sys_chargen and sys_chargen_h as well as module_core for a while and tested various things but with no result Edited July 2, 2011 by Kuugenthefox Link to comment Share on other sites More sharing options...
Recommended Posts