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Help with new settlement objects


sirbalin

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Hi, I'm fairly new to Nifskope and to making mods in general.

I'm currently working on this water mod: http://www.nexusmods.com/fallout4/mods/11575/?

While I have edited some meshes in 3ds Max to make some new water pipes and have gotten them to appear in the workshop menu, I'm still having some problems because I can place them down but they don't have the glowing outline settlement objects normally have and appear to have not collision as my character can walk right through them.

So anyway I was wondering if anyone could help my understand why is happening or point me in the direction of some good resources which explains the functions of Nifskope in detail?

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Good news first: The glowing outline is based on the collision, so you have only one problem ;-)

Bad news: You can't generate your own collision, so you have to use vanilla collision. Collisions can be moved, but not scaled.Anyway you can use multiple collision objects in one nif. For this to work, you have to add some empty NiNodes (these are something like the folders within the nif) and give each of them a collision object from another vanilla nif. Best copy over the complete mesh, so you can see where the collision is, and delete the BSTriShades afterwards. Don't forget to use the Sanitize options in the Spells menu and Batch -> Update all tangent spaces to avoid CTDs.

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