sirbalin Posted April 6, 2016 Share Posted April 6, 2016 Hi, I'm fairly new to Nifskope and to making mods in general.I'm currently working on this water mod: http://www.nexusmods.com/fallout4/mods/11575/? While I have edited some meshes in 3ds Max to make some new water pipes and have gotten them to appear in the workshop menu, I'm still having some problems because I can place them down but they don't have the glowing outline settlement objects normally have and appear to have not collision as my character can walk right through them.So anyway I was wondering if anyone could help my understand why is happening or point me in the direction of some good resources which explains the functions of Nifskope in detail? Link to comment Share on other sites More sharing options...
DarthWayne Posted April 6, 2016 Share Posted April 6, 2016 Good news first: The glowing outline is based on the collision, so you have only one problem ;-)Bad news: You can't generate your own collision, so you have to use vanilla collision. Collisions can be moved, but not scaled.Anyway you can use multiple collision objects in one nif. For this to work, you have to add some empty NiNodes (these are something like the folders within the nif) and give each of them a collision object from another vanilla nif. Best copy over the complete mesh, so you can see where the collision is, and delete the BSTriShades afterwards. Don't forget to use the Sanitize options in the Spells menu and Batch -> Update all tangent spaces to avoid CTDs. Link to comment Share on other sites More sharing options...
sirbalin Posted April 6, 2016 Author Share Posted April 6, 2016 (edited) Thanks for the detailed reply it helped fix my problem Now I just have to master adding snapping nodes to the end of my pipes and then I'm all good. Edited April 7, 2016 by sirbalin Link to comment Share on other sites More sharing options...
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