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Serious problem with modded FNV and Camp McCarin


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Okay, simply put....I downloaded the Classic Fallout Weapons Mod, added it, and for some reason something is wrong with it. The textures are there, but the mesh's arent, and many of the guns have the multi-colored pixelated effect going on. Well, it wasn't too much of a problem, but NOW, after downloading a few more mods, I CANNOT get into Camp McCarrin. I'm unsure what mod, or mods, are causing the poblem, I just know that before I modded it, and actually until I downloaded the CFM mod, I COULD go into McCarin. I first discovered this problem when traveling with Victoria and getting her side quest done, choosing the Vault 22 plant tech option, and killing two birds with one stone. At that point, it would NOT let me enter with Vicky. I had to finish her quest and dismiss her before I could even begin to enter and finish the plant tech quest. Once she was dismissed, it DID let me in, WITH all mods activated. Once I was done with her, I let her go, and picked my ole pal, Boone, back up, and now, whether I dismiss him or not, it simply crashes to desktop when I enter McCarin. Occasionally it even crashes if I quick travel there, or anywhere close to there (Like the El Rey). Soooo, I'm genuinely confused, and this is ruining one of my favorite games. Can anybody help? Please?

 

Here's my load order. Incidentally, I'm running NYSE and FOMM as the launcher.

 

FalloutNV

Caliber

AmmoSpreadEffectFixer

Mo'

SelectFire

WMVM

Gunsmith

CFWNV (This is the Classic Fallout Weapons Mod that I'm having the trouble with, however checked or unchecked the crash still happens)

Weapons Mod Expanded

WMXModernWeapons

Ahzteks Weapon Overhaul

Ahzteks Impact Data

Ahzteks Muzzle Flashes

WMVM-WMX

Simple Street Lights

Simple Street Lights Extra Lights (Also turned both of these off, and no diff)

GunSmithGunUpgrades

9mmP Ammo Fix

12gaugeHEshells

1stReconRevised (turned this one off too, and no change. However before I DL CFMM I could enter the base with this on)

GoodspringsShack

HunterIndustries NV 1.0

Dog_City3

UHNV

Cowboy Repeater with Vanilla Name

All Unique Weapons

AN-94 Abakan Select Fire

AlCapones Tommy Gun

AK47 with mods (scope)

AK47 with mods (holosight)

M4CoDMW2

Autoshotgun

TacticalSMG

HaloSniper

Classic Companion Confis (Also tried turning this off as it seemed a companion related problem)

WinstonDayScope

WinstonNightScope

RangerDenali

ArmoredDuster

BeARanger v 1.2

ChinaPack

MagnumSniperRifle

USRIFLESPACK

Cannon Wolf Jaw

FN FAL

Fallout NC

Combine Sniper Rifle

BarretM468

Jmod Bullpup Pack

A present for Boone

PerkEveryLevel

NVWillow (and also tried this on and off)

 

There's my load order. I've tried several variations of them on and off, and nada. Any idea's?

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UPDATE!

 

Turning off Archive Invalidation without Boone as a companion let me enter McCarrin, though now none of my meshe's for the Classic Fallout Weapons Mod are loading. Absolutely none. The guns are there, hence the textures mus work, but there's no colors, or messed up ones, and when I hit any lighted area? Whoooo boy. :-( This sucks.

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