unforgivencarney Posted June 23, 2011 Share Posted June 23, 2011 Okay, simply put....I downloaded the Classic Fallout Weapons Mod, added it, and for some reason something is wrong with it. The textures are there, but the mesh's arent, and many of the guns have the multi-colored pixelated effect going on. Well, it wasn't too much of a problem, but NOW, after downloading a few more mods, I CANNOT get into Camp McCarrin. I'm unsure what mod, or mods, are causing the poblem, I just know that before I modded it, and actually until I downloaded the CFM mod, I COULD go into McCarin. I first discovered this problem when traveling with Victoria and getting her side quest done, choosing the Vault 22 plant tech option, and killing two birds with one stone. At that point, it would NOT let me enter with Vicky. I had to finish her quest and dismiss her before I could even begin to enter and finish the plant tech quest. Once she was dismissed, it DID let me in, WITH all mods activated. Once I was done with her, I let her go, and picked my ole pal, Boone, back up, and now, whether I dismiss him or not, it simply crashes to desktop when I enter McCarin. Occasionally it even crashes if I quick travel there, or anywhere close to there (Like the El Rey). Soooo, I'm genuinely confused, and this is ruining one of my favorite games. Can anybody help? Please? Here's my load order. Incidentally, I'm running NYSE and FOMM as the launcher. FalloutNVCaliberAmmoSpreadEffectFixerMo'SelectFireWMVMGunsmithCFWNV (This is the Classic Fallout Weapons Mod that I'm having the trouble with, however checked or unchecked the crash still happens)Weapons Mod ExpandedWMXModernWeaponsAhzteks Weapon OverhaulAhzteks Impact DataAhzteks Muzzle FlashesWMVM-WMXSimple Street LightsSimple Street Lights Extra Lights (Also turned both of these off, and no diff)GunSmithGunUpgrades9mmP Ammo Fix12gaugeHEshells1stReconRevised (turned this one off too, and no change. However before I DL CFMM I could enter the base with this on)GoodspringsShackHunterIndustries NV 1.0Dog_City3UHNVCowboy Repeater with Vanilla NameAll Unique WeaponsAN-94 Abakan Select FireAlCapones Tommy GunAK47 with mods (scope)AK47 with mods (holosight)M4CoDMW2AutoshotgunTacticalSMGHaloSniperClassic Companion Confis (Also tried turning this off as it seemed a companion related problem)WinstonDayScopeWinstonNightScopeRangerDenaliArmoredDusterBeARanger v 1.2ChinaPackMagnumSniperRifleUSRIFLESPACKCannon Wolf JawFN FALFallout NCCombine Sniper RifleBarretM468Jmod Bullpup PackA present for BoonePerkEveryLevelNVWillow (and also tried this on and off) There's my load order. I've tried several variations of them on and off, and nada. Any idea's? Link to comment Share on other sites More sharing options...
unforgivencarney Posted June 24, 2011 Author Share Posted June 24, 2011 UPDATE! Turning off Archive Invalidation without Boone as a companion let me enter McCarrin, though now none of my meshe's for the Classic Fallout Weapons Mod are loading. Absolutely none. The guns are there, hence the textures mus work, but there's no colors, or messed up ones, and when I hit any lighted area? Whoooo boy. :-( This sucks. Link to comment Share on other sites More sharing options...
unforgivencarney Posted June 24, 2011 Author Share Posted June 24, 2011 So, anybody have any suggestions to remedy having archive invalidation on and get my meshes working again, or am I SOL? Link to comment Share on other sites More sharing options...
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