sniperwolfmgs2000 Posted June 23, 2011 Share Posted June 23, 2011 (edited) Does anyone happen to know a a command, script or something that could set the player as the source of the projectile? I've done a Frag Mine Bolt for a crossbow, but the mine that spawns doesn't recognize as being fired by the player, thus no XP for kills with it and for some reason not disarmable as well. I've tried the SetOwnership function as well, but that doesn't seem to do anything. Any help on this would be greatly appreciated :biggrin: This is the script i'm using so far for it: scn FragMineSpawnScript begin OnLoad ref rMine set rMine to FragSpawn rMine.PlaceAtMe MineFragProjectile 1 PlaySound WpnMineArm RemoveMe end Edited June 24, 2011 by sniperwolfmgs2000 Link to comment Share on other sites More sharing options...
Moraelin Posted June 24, 2011 Share Posted June 24, 2011 Hmm... Why not just use the normal projectile definition fields for that? I mean, that's how the normal mines work. Link to comment Share on other sites More sharing options...
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