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Projectile ownership


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Does anyone happen to know a a command, script or something that could set the player as the source of the projectile? I've done a Frag Mine Bolt for a crossbow, but the mine that spawns doesn't recognize as being fired by the player, thus no XP for kills with it and for some reason not disarmable as well. I've tried the SetOwnership function as well, but that doesn't seem to do anything. Any help on this would be greatly appreciated :biggrin:

 

This is the script i'm using so far for it:

 

scn FragMineSpawnScript

 

begin OnLoad

 

ref rMine

 

set rMine to FragSpawn

 

rMine.PlaceAtMe MineFragProjectile 1

PlaySound WpnMineArm

RemoveMe

 

end

Edited by sniperwolfmgs2000
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