cosmat Posted April 7, 2016 Author Share Posted April 7, 2016 I'm not sure what you're asking, you have to link it to the Trishape yes but that's not that much info to manually edit :/ Well i was just asking because on some completed .NIFs for other mods i'm seeing directories in the block list for BSlightingshaderproperties. So i was wondering if i have to manually edit that in or if it automatically gets updated once i move the lightingshader and bones::instances under my own trishape. I'm doing it now and it doesnt appear to change. So i'm grabbing a random nif and it has 5 trishapes. Mine also has 5 trishapes as i mentioned before. However i've linked the other nifs lightingshader to my trishape which is for my boots. But the info in block list for lightingshader still has the old info for the old nif which was for shorts or a shirt. There looks to be about 40 or 50 cells under a lightingshaders block list. I just want to know which ones of those i have to manually edit if any. I dont care about the amount, but i do want the information in each of those block lists to be accurate. Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted April 7, 2016 Share Posted April 7, 2016 Just the material file path in the txt string I think. Link to comment Share on other sites More sharing options...
cosmat Posted April 7, 2016 Author Share Posted April 7, 2016 Neat, i didnt realize that all those numbered videos of his were related. I thought that they were different tutorials on how to do different things. I think i see a video in there on how to get it out of Maya and then into nifscope and then in game. Gonna try it again with all of those videos and see how it goes. Link to comment Share on other sites More sharing options...
cosmat Posted April 11, 2016 Author Share Posted April 11, 2016 Finally got the models into game. I used testing materials so the suit looks like a duffel bag. The shorts and boots are fine though since i didnt modify the mesh on those. Some verts are messed up too around the neck and the feet area. I'm also thinking about making the suit a little higher up on the hips by about an inch or two and the front and back will need to be narrower by an inch. Then of course i need to figure out the UV maps. One person on LL seemed interested in the mod so now i may have to get permission from the original mod owners before i distribute since this was supposed to just be a personal mod. http://i.imgur.com/vkEK6YA.jpg http://i.imgur.com/hLzbVpi.jpg http://i.imgur.com/UoQ0Chw.jpg http://i.imgur.com/5NQIPHf.jpg Link to comment Share on other sites More sharing options...
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