dukeskyrunner Posted June 24, 2011 Share Posted June 24, 2011 (edited) I've been toying with the GECK trying to create a mod that increases or decreases player run speed based on Agility.I have tried modifying a similar mod for Fallout 3 that uses Strength and Endurance to modify player scale:http://www.fallout3nexus.com/downloads/file.php?id=1540 Here's what I've got so far, but it doesn't do squat: scn zzFastSlowScript float playerAgilityModfloat playerSpeedModfloat playerSpeedModStoredint doOnce Begin GameMode;Get Agility. For each 1 point above 5 scale increases by 10%. For each 1 point below 5, scale decreases by 10% set playerAgilityMod to ((player.GetPermAV Agility) -5 ) * 10; Initilaize Stored Speed Mod if (doOnce !=1) set playerSpeedModStored to 0 set doOnce to 1 endif; Calculate Speed Mod set playerSpeedMod to 1 + playerAgilityMod if (playerSpeedModStored != playerSpeedMod) set playerSpeedModStored to playerSpeedMod player.SetAV SpeedMult playerSpeedMod endifEnd And yes, I've tried sneaking, walking, holstering, switching 1 to 2 handed weapons, etc, there is no change in speed. I've got a UI mod with a speedometer that doesn't change weather my Agility is at 1 or 10.Is there an easier way to get this to work?Is there a harder way?I just kind of thought Agility should have an effect on how fast you move your legs. Edit: Never mind, found a mod that does this, among other things. Thanks for all the replies. (*tongue so far in cheek i can taste outside*) Edited June 25, 2011 by dukeskyrunner Link to comment Share on other sites More sharing options...
ghostrecon123 Posted June 28, 2011 Share Posted June 28, 2011 (edited) EDIT: never mind, i see you already got what you need Edited June 28, 2011 by ghostrecon123 Link to comment Share on other sites More sharing options...
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