zerther Posted June 24, 2011 Share Posted June 24, 2011 It's one problem after another. I finally got my sword to show up textured in the game, but the texture on one side of the sword is off. For some reason it only shows up in TEC and in game. This is the uv maphttp://i.imgur.com/2ekZl.jpg as you can see it looks fine in blenderhttp://i.imgur.com/OnmYn.jpg other side of the sword is fine toohttp://i.imgur.com/mqeJT.jpg but in The Elderscrolls Construction set its as if the uv map is moved slightly.. and only on one side of the swordhttp://i.imgur.com/IFmIp.jpg and it shows when equippedhttp://i.imgur.com/Oy0Em.png anyone know how that could happen? it looked fine in blender. Link to comment Share on other sites More sharing options...
zerther Posted June 26, 2011 Author Share Posted June 26, 2011 (edited) I hope this problem isn't as hard as I think it is. Edited June 26, 2011 by zerther Link to comment Share on other sites More sharing options...
JDGameArt Posted June 26, 2011 Share Posted June 26, 2011 Pretty cool looking sword. I like what you did with the handle and cross guard; it looks pretty authentic. As far as unwrapping goes when you make an object like a sword, or anything that should be equal on both sides, you should overlap the textures; it eliminates the possibility of anything being off from one side to the other because both sides pull from the exact same spots on the UVW map. Unless I was looking at things wrong you have 2 septate sections or textures for each side of the sword. In other words the only thing I should see on the UVW map is 1 blade, 1 handle, 1 cross-guard, and 1 pommel as if I were looking at it laying on the table (birds-eye view). Link to comment Share on other sites More sharing options...
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