Darkneblade Posted April 7, 2016 Share Posted April 7, 2016 title Link to comment Share on other sites More sharing options...
Fenryr3001 Posted April 7, 2016 Share Posted April 7, 2016 Would be nice to have some details. Link to comment Share on other sites More sharing options...
Rednegade Posted April 7, 2016 Share Posted April 7, 2016 RTS might be what you're looking for, though it can expand from basic shelters to full-on settlementshttp://www.nexusmods.com/newvegas/mods/36922/? Link to comment Share on other sites More sharing options...
Darkneblade Posted April 7, 2016 Author Share Posted April 7, 2016 i want to be overseer certain vault after clearing its outside and inside overtime population grows Link to comment Share on other sites More sharing options...
Rednegade Posted April 7, 2016 Share Posted April 7, 2016 i want to be overseer certain vault after clearing its outside and inside overtime population growsNot sure exactly what you mean by that, but there's a mod called Vault 24 which lets you become the overseer after doing some quests.http://www.nexusmods.com/newvegas/mods/56187/? Link to comment Share on other sites More sharing options...
Fenryr3001 Posted April 7, 2016 Share Posted April 7, 2016 Just play Fallout Shelter then. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 8, 2016 Share Posted April 8, 2016 Would be nice to have some details. Fenryr3001 is right, you'd be hard pressed to be more vague in your original post or your followup post. That being said there is some ideas for various vaults in the independent new vegas and the NCR new vegas thread, since settlers were to figure into those story lines/mods. IIRC Vault 3 was a good candidate for both NCR & independent population. It's not in great shape, but it's available. 11 and 19 are in reasonably good shape IIRC. Vault 34 would be a good spot for ghoul settlers with all the rads. Vault 22 could have a storyline to retrieve a toxin or pesticide to kill all the vegetation, and start anew. I think most of it could be cleaned up pretty easily with a script based solution making liberal use of disable. But I think the key here is you need to contribute some ideas and put some effort in, assuming you'd like to see this happen. After all this could be anything from as simple as a home makeover to a full fledged mod with quest lines (for peeps, equipment, survival), lots of NPCs with dialog, etc. Link to comment Share on other sites More sharing options...
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